Agile 101 Workshop Syllabus: Difference between revisions
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Provide about '''3 hours''' for the part 1 exercise to get at least 4 iterations or [[Sprints]] done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning. | Provide about '''3 hours''' for the part 1 exercise to get at least 4 iterations or [[Sprints]] done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning. | ||
===Syllabus=== | ===Syllabus=== | ||
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==See Also== | ==See Also== | ||
* [[Agile 102 Workshop Syllabus]] | |||
* [[Scrum Framework]] | * [[Scrum Framework]] | ||
* [[Kanban Framework]] | * [[Kanban Framework]] |
Revision as of 03:55, 20 May 2022
Part 1 - Agile With LEGO
Part 1 of the Agile 101 workshop is to do a project simulation such as the Lego Island Activity which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fun, engaging and helps understand the mechanics of Agile frameworks such as Scrum as well as what it feels like to be on an agile team, which is highly important.
Agile Simulation Activities
Suggested Agile simulation activities for Part 1:
- Lego Island Activity
- Micro:bit Challenge
- Hotel Booking Website Project Sim (Scrum Edition - Electronic)
- Hotel Booking Website Project Sim (Scrum Edition - Paper)
- Scrum Master Conference Website (Scrum Edition - Paper)
Timings
Provide about 3 hours for the part 1 exercise to get at least 4 iterations or Sprints done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.
Syllabus
Here is a table of suggested activities mapped to the intended learning outcomes of the session:
Topic | Learning Objectives | Activity |
---|---|---|
Team Definition |
|
|
Agile Framework | ||
Agile Roles |
|
|
Agile Manifesto |
|
|
Scrum Values |
|
|
Traditional vs Empirical control methods |
|
|
Iterative and Incremental delivery |
|
|
Sprints, Iterations and Flow |
|
|
Iteration Planning |
|
|
Product Backlog Refinement |
|
|
Daily Scrum / Daily Standups |
|
|
Sprint Review / Iteration Review |
|
|
Sprint Retrospective / Kaizen |
|
|
Definition of Done |
|
|
Artefacts |
|
|
Agile Estimation |
|
See Also
- Agile 102 Workshop Syllabus
- Scrum Framework
- Kanban Framework
- Scrum Master Coaching Syllabus
- Product Owner Coaching Syllabus
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019