Scrum Master Coaching Syllabus

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Here is a suggested coaching syllabus to cover the Scrum Master Learning Objectives based upon the Scrum Alliance learning objectives.

Session Learning Objective Mapping
Scrum Framework
  • F1.2 - Scrum and its Purpose
  • F1.6 - Scrum in its Entirety
Scrum Roles
  • F2.1 - How Scrum Roles Interact
  • F2.2 - Cross Functional and Self Organising Teams
  • 1.1 - 3 Rights and 5 Responsibilities
  • 1.2 - 2 Reasons Why Product Owner is one person
  • 1.3 - How and why Product Owner has authority over the product
  • 1.4 - 5 Characteristics of the Development Team
  • 3.1 - Define servant leadership
  • 3.2 - 3 scenarios where Scrum Master acts as servant leader
  • 4.1 - 3 ways Scrum Master supports the Product Owner
  • 5.1 - 2 ways Scrum Master removes impediments
  • 5.4 - What happens to traditional project management activities
Agile Manifesto
  • F1.1 - Scrum and Agile Manifesto
5 Scrum Values
  • F1.3 - 5 Scrum Values
Empirical vs Predictive Control Processes
  • F1.4 - 3 Pillars of Empirical Process Control
  • F1.5 - Traditional vs Empirical Product Planning
  • 1.5 - How Scrum Team increases transparency, inspection and adaptation in the Scrum events
Sprints
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
Sprint Planning & Product Backlog Refinement
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
  • F4.3 - Product Backlog Refinement
  • F4.4 - 3 Activities During Product Backlog Refinement
  • 1.6 - 3 responsibilities of the Scrum roles during events
  • 1.7 - Sprint Goal does not change during Sprint
  • 1.10 - Activities during Sprint Planning
  • 1.11 - Sprint Goals
Daily Scrum
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
  • 1.6 - 3 responsibilities of the Scrum roles during events
  • 1.12 - 3 ways the Daily Scrum differs from a status reporting meeting
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
  • 1.6 - 3 responsibilities of the Scrum roles during events
  • 1.13 - 3 Activities other than demo in a Sprint Review
  • 1.14 - 3 outcome from a Sprint Review
  • 1.15 - 2 approaches for a Sprint Retrospective
  • 4.2 - 2 benefits of Product Owner participating in Sprint Retrospectives
Scrum Artefacts
  • F4.1 - 3 Scrum Artefacts
  • 1.16 - 3 characteristics of the Product Backlog
  • 1.17 - 4 attributes of a Product Backlog Item
  • 1.18 - 3 characteristics of the Sprint Backlog
  • 1.19 - How the Sprint Backlog can change preserving the Sprint Goal
Iterative vs. Incremental
  • F1.7 - Iterative and Incremental Approaches
Definition of Done
  • F4.2 - Definition of Done
  • 1.8 - Outcome of each Sprint
  • 1.9 - 3 reasons why Increment corresponds to the Definition of Done
  • 1.20 - 2 risks of weak Definition of Done
  • 1.21 - How to create a Definition of Done
  • 1.22 - Why multiple teams need to work to the same Definition of Done
Scrum Master As A Facilitator
  • 2.1 - 3 situations where Scrum Master helps with facilitation
  • 2.2 - 3 techniques for group decision making
Scrum Master As A Coach
  • 2.3 - Teaching, mentoring and coaching differences
  • 2.4 - How to apply at least one technique
Adoption of Scrum
  • 3.3 - Impacts of time pressure by Product Owner or stakeholders and how to resolve
  • 5.2 - 3 organisational impediments affecting Scrum teams
  • 5.3 - Organisational design change caused by adopting Scrum
Extreme Programming (XP)
  • 3.5 - 3 development practices
Technical Debt
  • 3.4 - Technical Debt

See Also

References