Agile 101 Workshop Syllabus

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The Agile 101 Workshop is intended as an immersive project simulation such as the Lego Island Activity, which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fun, engaging and helps understand the mechanics of Agile frameworks such as Scrum as well as what it feels like to be on an agile team, which is highly important.

This workshop is also expected to be done in conjunction with the Agile 102 Workshop to provide a deeper understanding of the learning outcomes.

Agile Simulation Activities

Suggested Agile simulation activities:

Timings

Provide about 3 hours for the exercise to get at least 4 iterations or Sprints done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.

Learning Outcomes

Here is a table of the intended learning outcomes of the session:

Topic Learning Outcomes
Team Definition
  • Team enablement, definition, purpose and identity
Agile Framework
Agile Roles
  • Differences between traditional and agile roles
  • Cross functional and self organising teams
Iterative and Incremental delivery
  • How to work with iterations and increments
Sprints and Iterations
  • Limiting the work in progress
  • Working with constraints
  • Agile events and activities
Iteration Planning
  • Generating impact with iterations
  • Capacity planning
Product Backlog Refinement
  • Adapting, learning and responding
Sprint Review / Iteration Review
  • Inspecting and adapting the iteration / Sprint output and outcomes
Sprint Retrospective / Kaizen
  • Inspecting and adapting the process
  • Continuous process improvement
Artefacts
  • Product Backlog Items
  • Increments
  • Backlogs
Agile Estimation
  • Estimation and metrics techniques
  • Making decisions

See Also

References