Agile 101 Workshop Syllabus: Difference between revisions

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Provide about '''3 hours''' for the part 1 exercise to get at least 4 iterations or [[Sprints]] done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.
Provide about '''3 hours''' for the part 1 exercise to get at least 4 iterations or [[Sprints]] done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.
==Part 2 - Agile Fundamentals as a Project==
After the practical exercise in Part 1, now start to compound the learning with a series of exercises that teams can do on their own within an agile project of their own. The format for the session is as an '''agile project''' to create a backlog of learning activities that the teams want to do, iterations or [[Sprints]] to do the activities, and then receive feedback of their learning in group [[Sprint Review]] sessions or similar. Concluding with an overall share back and reflection of the experiences.
===Materials===
* Large poster illustrating the Agile framework for the session such as [[Scrum Framework|Scrum]] for example
* Flip chart paper and markers
* Post-it notes and markers
* A4 spare paper
* Visible timer to indicate the time left for the activities
* Music playlist and sound system to help play low level music whilst the teams are working
* [[Debrief Cards]]
===Setup===
The setup for the room with up to 16 participants includes:
* Concept centres for each activity on offer (including a poster, instructions, materials and equipment)
* Large poster of the Agile framework to be used visible on the wall
* Several workstations arranged in cafe seating available for multiple table groups
[[File:Agile_101_Workshop.jpeg|600px|Agile 101 Part 2 Workshop Setup]]
====Team Workstations====
Each team should have setup:
* Poster of their team name and sense of identity
* Flip chart paper for their Backlog or [[Scrum Artefacts|Product Backlog]] of work
* Flip chart paper for their Iteration or [[Scrum Artefacts|Sprint Backlog]]
* Table where to work
===Timings & Run Sheet===
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or [[Sprints]] and conclude with a reflection:
# Introduction and orientation of the approach - '''15 mins'''
## Team self selection
## Team name poster and workstation setup
## Run through of the Agile framework poster and how the session is going to run
# 4 x iterations or [[Sprints]] - '''150 mins''':
## [[Sprint Planning & Product Backlog Refinement|Sprint Planning]] (if using [[Scrum Framework|Scrum]]) - Team decides how long
## Sprint or iteration to do the chosen activities - '''25 mins''' - Sprint Planning time (if used)
## Group [[Sprint Review]] as a [[Feature Fair]] to enable teams to interact, offer feedback and discuss what they have learned - '''5 mins'''
## [[Sprint Retrospective]] or other reflection for the teams to improve how they do things - '''5 mins'''
# Overall share back and reflection on the workshop with [[Debrief Cards]] if needed - '''15 mins'''
'''Total: 3 hours'''


===Syllabus===
===Syllabus===
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==See Also==
==See Also==
* [[Agile 102 Workshop Syllabus]]
* [[Scrum Framework]]
* [[Scrum Framework]]
* [[Kanban Framework]]
* [[Kanban Framework]]

Revision as of 03:55, 20 May 2022


Part 1 - Agile With LEGO

Part 1 of the Agile 101 workshop is to do a project simulation such as the Lego Island Activity which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fun, engaging and helps understand the mechanics of Agile frameworks such as Scrum as well as what it feels like to be on an agile team, which is highly important.

Agile Simulation Activities

Suggested Agile simulation activities for Part 1:

Timings

Provide about 3 hours for the part 1 exercise to get at least 4 iterations or Sprints done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.

Syllabus

Here is a table of suggested activities mapped to the intended learning outcomes of the session:

Topic Learning Objectives Activity
Team Definition
  • Team enablement, definition, purpose and identity
Agile Framework
Agile Roles
  • Differences between traditional and agile roles
  • Cross functional and self organising teams
Agile Manifesto
  • Principles and values of the Agile movement
Scrum Values
  • Values of the Scrum Framework
Traditional vs Empirical control methods
  • Prediction vs experimentation
Iterative and Incremental delivery
  • How to work with iterations and increments
Sprints, Iterations and Flow
  • Limiting the work in progress
  • Working with constraints
  • Agile events and activities
Iteration Planning
  • Generating impact with iterations
  • Capacity planning
Product Backlog Refinement
  • Adapting, learning and responding
Daily Scrum / Daily Standups
  • Inspecting progress towards the goals
  • Adapting in the moment
  • Self organising and self managing teams
Sprint Review / Iteration Review
  • Inspecting and adapting the iteration / Sprint output and outcomes
Sprint Retrospective / Kaizen
  • Inspecting and adapting the process
  • Continuous process improvement
Definition of Done
  • Delivering quality
  • Improving focus
Artefacts
  • Product Backlog Items
  • Increments
  • Backlogs
Agile Estimation
  • Estimation and metrics techniques
  • Making decisions

See Also

References