Agile 102 Workshop Syllabus
After the practical exercise in the Agile 101 Workshop, this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.
This workshop sees teams selecting a project, developing an estimated and prioritised backlog of work, running a dice based simulation against it and making critical decisions to deliver the most value within the time and cost constraints.
Materials
- Large poster illustrating the Agile framework for the session such as Scrum for example
- Flip chart paper and markers
- Post-it notes and markers
- A4 spare paper
- Dice, enough for pairs of attendees to be able to throw up to 3 dice
- Release and Sprint burn down charts
- Visible timer to indicate the time left for the activities
- Music playlist and sound system to help play low level music whilst the teams are working
- Debrief Cards
Setup
The setup for the room with up to 16 participants includes:
- Concept centres for each activity on offer (including a poster, instructions, materials and equipment)
- Large poster of the Agile framework to be used visible on the wall
- Several workstations arranged in cafe seating available for multiple table groups
Team Workstations
Each team should have setup:
- Poster of their team name and sense of identity
- Flip chart paper for their Backlog or Product Backlog of work
- Flip chart paper for their Iteration or Sprint Backlog
- Agile 102 Instructions
- Table where to work
Timings & Run Sheet
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:
- Introduction and orientation of the approach - 15 mins
- Team self selection
- Team name poster and workstation setup
- Run through of the Agile framework poster and how the session is going to run
- 4 x iterations or Sprints - 150 mins:
- Sprint Planning (if using Scrum) - Team decides how long
- Sprint or iteration to do the chosen activities - 25 mins - Including Sprint Planning time (if used)
- Group Sprint Review as a Feature Fair to enable teams to interact, offer feedback and discuss what they have learned - 5 mins
- Sprint Retrospective or other reflection for the teams to improve how they do things - 5 mins
- Overall share back and reflection on the workshop with Debrief Cards if needed - 15 mins
Total: 3 hours
Activity Instructions
Part 1: Release Planning
- Each team choose a desired scenario
- As a team review the scenario and the associated user journey
- Draw up sketches of the outcome using Crazy 8s Sketching
- Using dots or similar review the sketches and form a feature heatmap of the best features to include
- Draw a composite sketch of the best features
- Arrange the sketches and the user journey in the order of time as a horizontal row
- Brainstorm epics from the user journey and sketches to form the "back bone" of a Story Map
- Decompose the epics into stories or tasks as the "ribs" of the story map
- Using Kano Analysis categorise the stories or tasks
- Estimate the stories or tasks using Affinity Mapping
- Re-form the story map into iterations with a goal for each iteration
- Add post-it notes down one side of the Story Map indicating Sprints 1-5 to form swim lanes for each of the Sprints
- Adjust the iterations between the Sprint swim lanes to form a release plan over the 5 Sprints
- Call over the facilitator to review and discuss
Syllabus
Workshop Format
Here is a table of the learning outcomes from the workshop format and how it is to be run:
Topic | Learning Objectives | Activity |
---|---|---|
Team Definition |
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|
Agile Framework | ||
Agile Roles |
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|
Sprints or Iterations |
|
|
Sprint Planning / Iteration Planning |
|
|
Product Backlog Refinement |
|
|
Sprint Review / Iteration Review |
|
|
Sprint Retrospective / Kaizen |
|
|
Debrief |
|
Concept Centres
Here is a table of suggested concept centres mapped to the intended learning outcomes that can be used for teams to choose from as activities to be done during their sprints:
Topic | Learning Objectives | Concept Centre |
---|---|---|
Agile Manifesto |
|
|
Traditional vs Empirical control methods |
|
|
Scrum Roles |
|
|
Iterative vs. Incremental Release Planning |
|
|
Batch size and Flow |
|
|
Daily Scrum / Daily Standups |
|
|
Agile Estimation |
|
|
Prototyping |
|
See Also
- Agile 101 Workshop Syllabus
- Scrum Framework
- Kanban Framework
- Scrum Master Coaching Syllabus
- Product Owner Coaching Syllabus
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019