Agile 101 Workshop Syllabus
Part 1 - Agile With LEGO
Part 1 of the Agile 101 workshop is to do a project simulation such as the Lego Island Activity which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fund, engaging and helps understand the mechanics of Agile frameworks such as Scrum as well as what it feels like to be on an agile team, which is highly important.
Agile Simulation Activities
Suggested Agile simulation activities for Part 1:
- Lego Island Activity
- Micro:bit Challenge
- Hotel Booking Website Project Sim (Scrum Edition - Electronic)
- Hotel Booking Website Project Sim (Scrum Edition - Paper)
- Scrum Master Conference Website (Scrum Edition - Paper)
Timings
Provide about 3 hours for the part 1 exercise to get at least 4 iterations or Sprints done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.
Part 2 - Agile Fundamentals as a Project
After the practical exercise in Part 1, now start to compound the learning with a series of exercises that teams can do on their own within an agile project of their own. The format for the session is as an agile project to create a backlog of learning activities that the teams want to do, iterations or Sprints to do the activities, and then receive feedback of their learning in group Sprint Review sessions or similar. Concluding with an overall share back and reflection of the experiences.
Setup
The setup for the room with up to 16 participants includes:
- Concept centres for each activity on offer (including a poster, instructions, materials and equipment)
- Large poster illustrating the Agile framework in use for the session such as Scrum for example
- Flip chart paper and markers
- Post-it notes and markers
- A4 spare paper
- Music playlist and sound system to help play low level music whilst the teams are working
Team Workstations
Each team should have setup:
- Poster of their team name and sense of identity
- Flip chart paper for their Backlog or Product Backlog of work
- Flip chart paper for their Iteration or Sprint Backlog
- Table where to work
Timings & Run Sheet
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:
- Introduction and orientation of the approach - 15 mins
- Team self selection
- Team name poster and workstation setup
- Run through of the Agile framework poster and how the session is going to run
- 4 x iterations or Sprints - 150 mins:
- Sprint Planning - Team decides how long
- Sprint or iteration to do the chosen activities - 25 mins - Sprint Planning time (if used)
- Group Sprint Review as a Feature Fair to enable teams to interact, offer feedback and discuss what they have learned - 5 mins
- Sprint Retrospective or other reflection for the teams to improve how they do things - 5 mins
- Overall share back and reflection on the workshop - 15 mins
Total: 3 hours
Syllabus
Here is a table of suggested activities mapped to the intended learning outcomes of the session:
Topic | Learning Objectives | Activity |
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Agile Framework | ||
Agile Roles |
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Agile Manifesto |
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Scrum Values |
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Traditional vs Empirical control methods |
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Iterative and Incremental delivery |
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Sprints, Iterations and Flow |
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Iteration Planning |
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Product Backlog Refinement |
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Daily Scrum / Daily Standups |
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Sprint Review / Iteration Review |
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Sprint Retrospective / Kaizen |
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Definition of Done |
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Artefacts |
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Agile Estimation |
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See Also
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019