Agile 102 Workshop Syllabus: Difference between revisions
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==Syllabus== | ==Syllabus== |
Revision as of 08:14, 23 May 2022
After the practical exercise in the Agile 101 Workshop, this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.
This workshop sees teams selecting a project, developing an estimated and prioritised backlog of work, running a dice based simulation against it and making critical decisions to deliver the most value within the time and cost constraints.
Materials
- Large poster illustrating the Agile framework for the session such as Scrum for example
- Flip chart paper and markers
- Post-it notes and markers
- A4 spare paper
- Dice, enough for pairs of attendees to be able to throw up to 3 dice
- Release and Sprint burn down charts
- Visible timer to indicate the time left for the activities
- Music playlist and sound system to help play low level music whilst the teams are working
- Debrief Cards
Setup
The setup for the room with up to 16 participants includes:
- Concept centres for each activity on offer (including a poster, instructions, materials and equipment)
- Large poster of the Agile framework to be used visible on the wall
- Several workstations arranged in cafe seating available for multiple table groups
Team Workstations
Each team should have setup:
- Poster of their team name and sense of identity
- Flip chart paper for their Backlog or Product Backlog of work
- Flip chart paper for their Iteration or Sprint Backlog
- Agile 102 Instructions
- Table where to work
Timings & Run Sheet
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:
- Introduction and orientation of the approach - 15 mins
- Team self selection
- Team name poster and workstation setup
- Run through of the Agile framework poster and how the session is going to run
- 4 x iterations or Sprints - 150 mins:
- Sprint Planning (if using Scrum) - Team decides how long
- Sprint or iteration to do the chosen activities - 25 mins - Including Sprint Planning time (if used)
- Group Sprint Review as a Feature Fair to enable teams to interact, offer feedback and discuss what they have learned - 5 mins
- Sprint Retrospective or other reflection for the teams to improve how they do things - 5 mins
- Overall share back and reflection on the workshop with Debrief Cards if needed - 15 mins
Total: 3 hours
Syllabus
Workshop Format
Here is a table of the learning outcomes from the workshop format and how it is to be run:
Topic | Learning Objectives | Activity |
---|---|---|
Team Definition |
|
|
Agile Framework | ||
Agile Roles |
|
|
Sprints or Iterations |
|
|
Sprint Planning / Iteration Planning |
|
|
Product Backlog Refinement |
|
|
Sprint Review / Iteration Review |
|
|
Sprint Retrospective / Kaizen |
|
|
Debrief |
|
Concept Centres
Here is a table of suggested concept centres mapped to the intended learning outcomes that can be used for teams to choose from as activities to be done during their sprints:
Topic | Learning Objectives | Concept Centre |
---|---|---|
Agile Manifesto |
|
|
Traditional vs Empirical control methods |
|
|
Scrum Roles |
|
|
Iterative vs. Incremental Release Planning |
|
|
Batch size and Flow |
|
|
Daily Scrum / Daily Standups |
|
|
Agile Estimation |
|
|
Prototyping |
|
See Also
- Agile 101 Workshop Syllabus
- Scrum Framework
- Kanban Framework
- Scrum Master Coaching Syllabus
- Product Owner Coaching Syllabus
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019