Agile 101 Workshop Syllabus

From AgileMe
Revision as of 00:25, 16 May 2022 by Mmusij (talk | contribs)
Jump to navigation Jump to search


Part 1 - Agile With LEGO

Part 1 of the Agile 101 workshop is to do a project simulation such as the Lego Island Activity which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fund, engaging and helps understand the mechanics of Agile frameworks such as Scrum as well as what it feels like to be on an agile team, which is highly important.

Timings

Provide about 3.5 hours for the part 1 exercise to get at least 4 iterations or Sprints done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.

Part 2 - Agile Fundamentals as a Project

After the practical exercise in part 1, now start to compound the learning with a series of exercises that teams can do on their own within an agile project of their own.

Format

Setup

Timings

Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:

  • Introduction and orientation of the approach - 15 mins
  • 4 x iterations or Sprints including:
    • Sprint Planning - Team decides how long
    • Sprint or iteration to do the chosen activities - 30 mins
    • Group Sprint Review as a Feature Fair to enable teams to interact, offer feedback and discuss what they have learned - 5 mins
    • Sprint Retrospective or other reflection for the teams to improve how they do things - 5 mins
  • Overall share back and reflection on the workshop - 15 mins

Total: 3 hours

Equipment

Here is a suggested coaching syllabus to acquire a foundational understanding of Agile.

Topic Learning Objectives Activity
Agile Framework
Agile Roles
  • Differences between traditional and agile roles
  • Cross functional and self organising teams
Agile Manifesto
  • Principles and values of the Agile movement
Scrum Values
  • Values of the Scrum Framework
Traditional vs Empirical control methods
  • Prediction vs experimentation
Iterative and Incremental delivery
  • How to work with iterations and increments
Sprints, Iterations and Flow
  • Limiting the work in progress
  • Working with constraints
  • Agile events and activities
Iteration Planning
  • Generating impact with iterations
  • Capacity planning
Product Backlog Refinement
  • Adapting, learning and responding
Daily Scrum / Daily Standups
  • Inspecting progress towards the goals
  • Adapting in the moment
  • Self organising and self managing teams
Sprint Review / Iteration Review
  • Inspecting and adapting the iteration / Sprint output and outcomes
Sprint Retrospective / Kaizen
  • Inspecting and adapting the process
  • Continuous process improvement
Definition of Done
  • Delivering quality
  • Improving focus
Artefacts
  • Product Backlog Items
  • Increments
  • Backlogs
Agile Estimation
  • Estimation and metrics techniques
  • Making decisions

See Also

References