Agile 101 Workshop Syllabus
Part 1 - Agile With LEGO
Part 1 of the Agile 101 workshop is to do a project simulation such as the Lego Island Activity which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fund, engaging and helps understand the mechanics of Agile frameworks such as Scrum as well as what it feels like to be on an agile team, which is highly important.
Timings
Provide about 3.5 hours for the part 1 exercise to get at least 4 iterations or Sprints done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.
Part 2 - Agile Fundamentals as a Project
After the practical exercise in part 1, now start to compound the learning with a series of exercises that teams can do on their own within an agile project of their own.
Format
Setup
Timings
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:
- Introduction and orientation of the approach - 15 mins
- 4 x iterations or Sprints including:
- Sprint Planning - Team decides how long
- Sprint or iteration to do the chosen activities - 30 mins
- Group Sprint Review as a Feature Fair to enable teams to interact, offer feedback and discuss what they have learned - 5 mins
- Sprint Retrospective or other reflection for the teams to improve how they do things - 5 mins
- Overall share back and reflection on the workshop - 15 mins
Total: 3 hours
Equipment
Here is a suggested coaching syllabus to acquire a foundational understanding of Agile.
Topic | Learning Objectives | Activity |
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Agile Framework | ||
Agile Roles |
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Agile Manifesto |
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Scrum Values |
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Traditional vs Empirical control methods |
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Iterative and Incremental delivery |
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Sprints, Iterations and Flow |
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Iteration Planning |
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Product Backlog Refinement |
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Daily Scrum / Daily Standups |
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Sprint Review / Iteration Review |
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Sprint Retrospective / Kaizen |
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Definition of Done |
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Artefacts |
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Agile Estimation |
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See Also
- Scrum Framework
- Kanban Framework
- Lego Island Project Sim
- Scrum Master Coaching Syllabus
- Product Owner Coaching Syllabus
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019