Agile 101 Workshop Syllabus: Difference between revisions
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[[Category:Agile:Articles]][[Category:Agile:Scrum]][[Category:Agile:Kanban]][[Category:Agile]] | [[Category:Agile:Articles]][[Category:Agile:Scrum]][[Category:Agile:Kanban]][[Category:Agile]] | ||
# Part 1 - Agile With LEGO | |||
Part 1 of the Agile 101 workshop is to do a project simulation such as the [[Lego Island Project Sim|Lego Island Activity]] which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fund, engaging and helps understand the mechanics of Agile frameworks such as [[Scrum Framework|Scrum]] as well as what it ''feels like'' to be on an agile team, which is highly important. | |||
## Timings | |||
Provide about 3.5 hours for the part 1 exercise to get at least 4 iterations or [[Sprints]] done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning. | |||
# Part 2 - Agile Fundamentals as a Project | |||
After the practical exercise in part 1, now start to compound the learning with a series of exercises that teams can do on their own within | |||
Here is a suggested coaching syllabus to acquire a foundational understanding of Agile. | Here is a suggested coaching syllabus to acquire a foundational understanding of Agile. |
Revision as of 00:12, 16 May 2022
- Part 1 - Agile With LEGO
Part 1 of the Agile 101 workshop is to do a project simulation such as the Lego Island Activity which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fund, engaging and helps understand the mechanics of Agile frameworks such as Scrum as well as what it feels like to be on an agile team, which is highly important.
- Timings
Provide about 3.5 hours for the part 1 exercise to get at least 4 iterations or Sprints done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.
- Part 2 - Agile Fundamentals as a Project
After the practical exercise in part 1, now start to compound the learning with a series of exercises that teams can do on their own within
Here is a suggested coaching syllabus to acquire a foundational understanding of Agile.
Topic | Learning Objectives | Activity |
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Agile Framework | ||
Agile Roles |
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Agile Manifesto |
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Scrum Values |
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Traditional vs Empirical control methods |
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Iterative and Incremental delivery |
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Sprints, Iterations and Flow |
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Iteration Planning |
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Product Backlog Refinement |
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Daily Scrum / Daily Standups |
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Sprint Review / Iteration Review |
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Sprint Retrospective / Kaizen |
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Definition of Done |
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Artefacts |
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Agile Estimation |
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See Also
- Scrum Framework
- Kanban Framework
- Lego Island Project Sim
- Scrum Master Coaching Syllabus
- Product Owner Coaching Syllabus
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019