Agile 102 Workshop Syllabus: Difference between revisions

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* [[Agile 101 Workshop Syllabus]]
* [[Agile 101 Workshop Syllabus]]
* [[My Sweet 16 Birthday Party]]
* [[My Sweet 16 Birthday Party]]
* [[Kanban Simulation With Dice]]
* [[Scrum Simulation With Dice]]
* [[Scrum Simulation With Dice]]


==References==
==References==
* [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019
* [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019

Revision as of 07:10, 28 June 2023


After the practical exercise in the Agile 101 Workshop, this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.

This workshop sees teams building a Product Backlog as a Story Map and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of Scrum and make release and scoping decisions to try to get the best possible outcome in the simulation.

Materials

  • Large poster illustrating the Agile framework for the session such as Scrum for example
  • Flip chart paper and markers
  • Post-it notes and markers
  • A4 spare paper
  • Dice, enough for pairs of attendees to be able to throw up to 3 dice
  • Visible timer to indicate the time left for the activities
  • Music playlist and sound system to help play low level music whilst the teams are working
  • Debrief Cards
  • Any materials for the exercises during the Concrete Practice section

Setup

The setup for the room with up to 16 participants includes:

  • Large poster of the Agile framework to be used visible on the wall
  • Several workstations arranged in cafe seating available for multiple table groups

Agile 101 Part 2 Workshop Setup

Connections

Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:

  1. Introduction and orientation of the approach:
    1. Team self selection
    2. Team name poster and workstation setup

Concepts and Concrete Practice

  1. Start with building a Product Backlog and release plan together e.g. following the My Sweet 16 Birthday Party exercise
  2. Run through an agile simulation to put the release plan into play e.g. following the Scrum Simulation With Dice exercise

Closure

  1. Host an overall share back and reflection on the workshop with Debrief Cards if needed

See Also

References