My Sweet 16 Birthday Party
Introduction
This workshop is loosely based upon the MTV series "My Super Sweet 16" from 2005-8 and is intended to provide the attendees with some hands on user story creation, categorisation, estimation and release planning experience with the use of a simple scenario around planning a large 16th birthday party.
This exercise provides some experience in creating a Product Backlog in the form of a Story Map, estimating Product Backlog Items, attributing business value to items, and crafting a release plan for 5 Sprints.
Learning Objectives
- To be able to create new Product Backlog Items and form a meaningful Product Backlog in the form of a story map
- To order the items in a meaningful way
- To be able to estimate items
- To form a basic release plan
Timings
Allow for 90 minutes for table groups to successfully complete their tasks
Materials
- Each attendee should have a printed copies of:
- Post-it notes
- Marker pens
- Planning Poker cards
- Poker Chips
- Sticky dots
- Sticky stars
- Flip chart paper
- A4 paper
Workshop Flow
Scenario
The scenario is that your team is working for a high-end party planning company, and one of our most prestigious customers wants to provide a 16th Birthday Party for his daughter, Kelly. The budget for this party is in excess of $300,000 and in addition there will be a car for the birthday girl presented by the parents. Kelly has provided a poster of the things that she likes and describes her expectations for the party.
Tasks
- As a team review Kelly’s poster of her interpretation of the birthday party
- Perform a 2 minute brainstorm on post-it notes to derive some high level ideas about the party
- Review the “Story Mapping” poster and draw a story board of the user experience from the guests’ and Kelly’s perspective
- On two sheets of flip chart paper arrange the story board diagrams across the top to form the user journey and the expected outcome of the party
- Decompose the user journey into epics to form the categories of things needed to be done to achieve the user experience
- Break down the epics into Product Backlog Items with some information from the “Anatomy of a User Story” poster. The Product Backlog Items will form your to do list of the work to be done to achieve the user experience
- Estimate the Product Backlog Items using one of the following techniques, (the facilitator has the equipment needed):
- Attribute business value to the Product Backlog Items using one of the following techniques, (the facilitator has the equipment needed):
- Add post it notes down one side of the Story Map indicating Sprints 1-5 to form swim lanes for each of the Sprints
- Adjust the Product Backlog Items between the Sprint swim lanes to form a release plan over the 5 Sprints
- Call over the facilitator to review and discuss
See Also
References
- http://www.mountaingoatsoftware.com/agile/planning-poker, accessed 2014
- http://en.wikipedia.org/wiki/Kano_model, accessed 2014
- User Story Mapping Quick Reference Guide, 2014