Agile 102 Workshop Syllabus: Difference between revisions
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[[File:Agile_101_Workshop.jpeg|600px|Agile 101 Part 2 Workshop Setup]] | [[File:Agile_101_Workshop.jpeg|600px|Agile 101 Part 2 Workshop Setup]] | ||
== | ==Connections== | ||
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or [[Sprints]] and conclude with a reflection: | Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or [[Sprints]] and conclude with a reflection: | ||
# Introduction and orientation of the approach | # Introduction and orientation of the approach: | ||
## Team self selection | ## Team self selection | ||
## Team name poster and workstation setup | ## Team name poster and workstation setup | ||
# | ==Concepts and Concrete Practice | ||
# Start with building a Product Backlog and release plan together e.g. following the [[My Sweet 16 Birthday Party]] exercise | |||
# | # Run through an agile simulation to put the release plan into play e.g. following the [[Scrum Simulation With Dice]] exercise | ||
==Closure== | |||
# | # Host an overall share back and reflection on the workshop with [[Debrief Cards]] if needed | ||
==See Also== | ==See Also== | ||
* [[Agile 101 Workshop Syllabus]] | * [[Agile 101 Workshop Syllabus]] | ||
* [[My Sweet 16 Birthday Party]] | |||
* [[Scrum Simulation With Dice]] | * [[Scrum Simulation With Dice]] | ||
==References== | ==References== | ||
* [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019 | * [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019 |
Revision as of 04:57, 17 June 2022
After the practical exercise in the Agile 101 Workshop, this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.
This workshop sees teams building a Product Backlog as a Story Map and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of Scrum and make release and scoping decisions to try to get the best possible outcome in the simulation.
Materials
- Large poster illustrating the Agile framework for the session such as Scrum for example
- Flip chart paper and markers
- Post-it notes and markers
- A4 spare paper
- Dice, enough for pairs of attendees to be able to throw up to 3 dice
- Release and Sprint burn down charts
- Visible timer to indicate the time left for the activities
- Music playlist and sound system to help play low level music whilst the teams are working
- Debrief Cards
Setup
The setup for the room with up to 16 participants includes:
- Large poster of the Agile framework to be used visible on the wall
- Several workstations arranged in cafe seating available for multiple table groups
Connections
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:
- Introduction and orientation of the approach:
- Team self selection
- Team name poster and workstation setup
==Concepts and Concrete Practice
- Start with building a Product Backlog and release plan together e.g. following the My Sweet 16 Birthday Party exercise
- Run through an agile simulation to put the release plan into play e.g. following the Scrum Simulation With Dice exercise
Closure
- Host an overall share back and reflection on the workshop with Debrief Cards if needed
See Also
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019