Agile 102 Workshop Syllabus: Difference between revisions
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This workshop sees teams building a [[Scrum Artefacts|Product Backlog]] as a [[Story Mapping|Story Map]] and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of [[Scrum Framework|Scrum]] and make release and scoping decisions to try to get the best possible outcome in the simulation. | This workshop sees teams building a [[Scrum Artefacts|Product Backlog]] as a [[Story Mapping|Story Map]] and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of [[Scrum Framework|Scrum]] and make release and scoping decisions to try to get the best possible outcome in the simulation. | ||
==Materials== | |||
* Large poster illustrating the Agile framework for the session such as [[Scrum Framework|Scrum]] for example | * Large poster illustrating the Agile framework for the session such as [[Scrum Framework|Scrum]] for example | ||
* Flip chart paper and markers | * Flip chart paper and markers | ||
Line 11: | Line 11: | ||
* A4 spare paper | * A4 spare paper | ||
* Dice, enough for pairs of attendees to be able to throw up to 3 dice | * Dice, enough for pairs of attendees to be able to throw up to 3 dice | ||
* Visible timer to indicate the time left for the activities | * Visible timer to indicate the time left for the activities | ||
* Music playlist and sound system to help play low level music whilst the teams are working | * Music playlist and sound system to help play low level music whilst the teams are working | ||
* [[Debrief Cards]] | * [[Debrief Cards]] | ||
* Any materials for the exercises during the Concrete Practice section | |||
==Setup== | |||
The setup for the room with up to 16 participants includes: | The setup for the room with up to 16 participants includes: | ||
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## Team name poster and workstation setup | ## Team name poster and workstation setup | ||
==Concepts and Concrete Practice | ==Concepts and Concrete Practice== | ||
# Start with building a Product Backlog and release plan together e.g. following the [[My Sweet 16 Birthday Party]] exercise | # Start with building a Product Backlog and release plan together e.g. following the [[My Sweet 16 Birthday Party]] exercise | ||
# Run through an agile simulation to put the release plan into play e.g. following the [[Scrum Simulation With Dice]] exercise | # Run through an agile simulation to put the release plan into play e.g. following the [[Kanban Simulation With Dice]] or [[Scrum Simulation With Dice]] exercise | ||
==Closure== | ==Closure== | ||
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* [[Agile 101 Workshop Syllabus]] | * [[Agile 101 Workshop Syllabus]] | ||
* [[My Sweet 16 Birthday Party]] | * [[My Sweet 16 Birthday Party]] | ||
* [[Kanban Simulation With Dice]] | |||
* [[Scrum Simulation With Dice]] | * [[Scrum Simulation With Dice]] | ||
==References== | ==References== | ||
* [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019 | * [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019 |
Latest revision as of 07:10, 28 June 2023
After the practical exercise in the Agile 101 Workshop, this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.
This workshop sees teams building a Product Backlog as a Story Map and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of Scrum and make release and scoping decisions to try to get the best possible outcome in the simulation.
Materials
- Large poster illustrating the Agile framework for the session such as Scrum for example
- Flip chart paper and markers
- Post-it notes and markers
- A4 spare paper
- Dice, enough for pairs of attendees to be able to throw up to 3 dice
- Visible timer to indicate the time left for the activities
- Music playlist and sound system to help play low level music whilst the teams are working
- Debrief Cards
- Any materials for the exercises during the Concrete Practice section
Setup
The setup for the room with up to 16 participants includes:
- Large poster of the Agile framework to be used visible on the wall
- Several workstations arranged in cafe seating available for multiple table groups
Connections
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:
- Introduction and orientation of the approach:
- Team self selection
- Team name poster and workstation setup
Concepts and Concrete Practice
- Start with building a Product Backlog and release plan together e.g. following the My Sweet 16 Birthday Party exercise
- Run through an agile simulation to put the release plan into play e.g. following the Kanban Simulation With Dice or Scrum Simulation With Dice exercise
Closure
- Host an overall share back and reflection on the workshop with Debrief Cards if needed
See Also
- Agile 101 Workshop Syllabus
- My Sweet 16 Birthday Party
- Kanban Simulation With Dice
- Scrum Simulation With Dice
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019