Agile 102 Workshop Syllabus: Difference between revisions

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After the practical exercise in the [[Agile 101 Workshop Syllabus|Agile 101 Workshop]], this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.
After the practical exercise in the [[Agile 101 Workshop Syllabus|Agile 101 Workshop]], this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.


This workshop sees teams selecting a project, developing an estimated and prioritised backlog of work, running a dice based simulation against it and making critical decisions to deliver the most value within the time and cost constraints.
This workshop sees teams building a [[Scrum Artefacts|Product Backlog]] as a [[Story Mapping|Story Map]] and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of [[Scrum Framework|Scrum]] and make release and scoping decisions to try to get the best possible outcome in the simulation.


===Materials===
==Materials==
* Large poster illustrating the Agile framework for the session such as [[Scrum Framework|Scrum]] for example
* Large poster illustrating the Agile framework for the session such as [[Scrum Framework|Scrum]] for example
* Flip chart paper and markers
* Flip chart paper and markers
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* A4 spare paper
* A4 spare paper
* Dice, enough for pairs of attendees to be able to throw up to 3 dice
* Dice, enough for pairs of attendees to be able to throw up to 3 dice
* [[Media:Metrics_Game.pdf|Release and Sprint burn down charts]]
* Visible timer to indicate the time left for the activities
* Visible timer to indicate the time left for the activities
* Music playlist and sound system to help play low level music whilst the teams are working
* Music playlist and sound system to help play low level music whilst the teams are working
* [[Debrief Cards]]
* [[Debrief Cards]]
* Any materials for the exercises during the Concrete Practice section


===Setup===
==Setup==
The setup for the room with up to 16 participants includes:
The setup for the room with up to 16 participants includes:


* Concept centres for each activity on offer (including a poster, instructions, materials and equipment)
* Large poster of the Agile framework to be used visible on the wall
* Large poster of the Agile framework to be used visible on the wall
* Several workstations arranged in cafe seating available for multiple table groups
* Several workstations arranged in cafe seating available for multiple table groups
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[[File:Agile_101_Workshop.jpeg|600px|Agile 101 Part 2 Workshop Setup]]
[[File:Agile_101_Workshop.jpeg|600px|Agile 101 Part 2 Workshop Setup]]


====Team Workstations====
==Connections==
Each team should have setup:
 
* Poster of their team name and sense of identity
* Flip chart paper for their Backlog or [[Scrum Artefacts|Product Backlog]] of work
* Flip chart paper for their Iteration or [[Scrum Artefacts|Sprint Backlog]]
* Agile 102 Instructions
* Table where to work
 
===Timings & Run Sheet===
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or [[Sprints]] and conclude with a reflection:
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or [[Sprints]] and conclude with a reflection:
# Introduction and orientation of the approach - '''15 mins'''
# Introduction and orientation of the approach:
## Team self selection
## Team self selection
## Team name poster and workstation setup
## Team name poster and workstation setup
## Run through of the Agile framework poster and how the session is going to run
# 4 x iterations or [[Sprints]] - '''150 mins''':
## [[Sprint Planning & Product Backlog Refinement|Sprint Planning]] (if using [[Scrum Framework|Scrum]]) - Team decides how long
## Sprint or iteration to do the chosen activities - '''25 mins''' - Including Sprint Planning time (if used)
## Group [[Sprint Review]] as a [[Feature Fair]] to enable teams to interact, offer feedback and discuss what they have learned - '''5 mins'''
## [[Sprint Retrospective]] or other reflection for the teams to improve how they do things - '''5 mins'''
# Overall share back and reflection on the workshop with [[Debrief Cards]] if needed - '''15 mins'''
'''Total: 3 hours'''
===Activity Instructions===
====Part 1: Release Planning====
# Each team choose a desired scenario
# As a team review the scenario and the associated user journey
# Draw up sketches of the outcome using [[Crazy 8s Sketching]]
# Using dots or similar review the sketches and form a feature heatmap of the best features to include
# Draw a composite sketch of the best features
# Arrange the sketches and the user journey in the order of time as a horizontal row
# Brainstorm epics from the user journey and sketches to form the "back bone" of a [[Story Mapping|Story Map]]
# Decompose the epics into stories or tasks as the "ribs" of the story map
# Using [[Kano Analysis]] categorise the stories or tasks
# Estimate the stories or tasks using [[Affinity Mapping]]
# Re-form the story map into iterations with a goal for each iteration
# Add post-it notes down one side of the Story Map indicating Sprints 1-5 to form swim lanes for each of the Sprints
# Adjust the iterations between the Sprint swim lanes to form a release plan over the 5 Sprints
# Call over the facilitator to review and discuss
==Syllabus==
===Workshop Format===
Here is a table of the learning outcomes from the workshop format and how it is to be run:
{| class="wikitable"
!Topic
!Learning Objectives
!Activity
|-
|Team Definition
|
* Team enablement, definition, purpose and identity
|
* [[Team Charter Exercise]]
|-
|Agile Framework
|
* [[Scrum Framework|Scrum]], [[Kanban Framework|Kanban]] and their application
|
* [[Build Your Scrum Framework]]
* [[Build Your Kanban Framework]]
|-
|[[Scrum Roles|Agile Roles]]
|
* Differences between traditional and agile roles
* Cross functional and self organising teams
|
* Use of team and facilitator in the sessions
|-
|[[Sprints]] or Iterations
|
* Limiting the work in progress
* Working with constraints
* Agile events and activities
|
* Use of 4 x Sprints or iterations
|-
|[[Sprint Planning & Product Backlog Refinement|Sprint Planning]] / Iteration Planning
|
* Generating impact with iterations
* Capacity planning
|
* Each team plans their own sprints with a sprint goal or intent
|-
|[[Sprint Planning & Product Backlog Refinement|Product Backlog Refinement]]
|
* Adapting, learning and responding
|
* Each team refines their own backlog as needed
|-
|[[Sprint Review]] / Iteration Review
|
* Inspecting and adapting the iteration / Sprint output and outcomes
|
* Teams obtain feedback from other team members in a [[Feature Fair]]
|-
|[[Sprint Retrospective]] / Kaizen
|
* Inspecting and adapting the process
* Continuous process improvement
|
* Teams perform their own retrospectives in one of the formats:
**[[Quadrant Retrospective]]
**[[Plusses & Deltas Retrospective]]
**[[Mood Thermometer Retrospective]]
**[[MDA Retrospective]]
**[[Sailboat Retrospective]]
**[[Story Cube Retrospective I]]
|}


===Concept Centres===
==Concepts and Concrete Practice==
Here is a table of suggested concept centres mapped to the intended learning outcomes that can be used for teams to choose from as activities to be done during their sprints:
# Start with building a Product Backlog and release plan together e.g. following the [[My Sweet 16 Birthday Party]] exercise
# Run through an agile simulation to put the release plan into play e.g. following the [[Kanban Simulation With Dice]] or [[Scrum Simulation With Dice]] exercise


{| class="wikitable"
==Closure==
!Topic
# Host an overall share back and reflection on the workshop with [[Debrief Cards]] if needed
!Learning Objectives
!Concept Centre
|-
|[[Agile Manifesto]]
|
* Principles and values of the Agile movement
|
* [[Agile Manifesto Discussion (Small Group)]]
|-
|[[Empirical vs Predictive Control Processes|Traditional vs Empirical control methods]]
|
* Prediction vs experimentation
|
* [[Marshmallow Challenge]]
|-
|[[Iterative vs. Incremental]] Release Planning
|
* How to work with iterations and increments
|
* [[Backlog Strategy (Short Version)]]
* [[Prioritisation Exercise]]
|-
|Batch size and Flow
|
* Limiting the work in progress
* Working with constraints
|
* [[The Dice Game]]
|-
|Daily Scrum / Daily Standups
|
* Inspecting progress towards the goals
* Adapting in the moment
* Self organising and self managing teams
|
* [[Daily Scrum From Heaven]]
|-
|[[Agile Estimation|Agile Estimation]]
|
* Estimation and metrics techniques
* Making decisions
|
* [[Agile Metrics Workshop]]
|-
|Prototyping
|
* Value Proposition
* Testing Assumptions
|
* [[Crazy 8s Sketching]]
* [[Feature Heat Map]]
|-
|}


==See Also==
==See Also==
* [[Agile 101 Workshop Syllabus]]
* [[Agile 101 Workshop Syllabus]]
* [[Scrum Framework]]
* [[My Sweet 16 Birthday Party]]
* [[Kanban Framework]]
* [[Kanban Simulation With Dice]]
* [[Scrum Master Coaching Syllabus]]
* [[Scrum Simulation With Dice]]
* [[Product Owner Coaching Syllabus]]


==References==
==References==
* [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019
* [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019

Latest revision as of 07:10, 28 June 2023


After the practical exercise in the Agile 101 Workshop, this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.

This workshop sees teams building a Product Backlog as a Story Map and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of Scrum and make release and scoping decisions to try to get the best possible outcome in the simulation.

Materials

  • Large poster illustrating the Agile framework for the session such as Scrum for example
  • Flip chart paper and markers
  • Post-it notes and markers
  • A4 spare paper
  • Dice, enough for pairs of attendees to be able to throw up to 3 dice
  • Visible timer to indicate the time left for the activities
  • Music playlist and sound system to help play low level music whilst the teams are working
  • Debrief Cards
  • Any materials for the exercises during the Concrete Practice section

Setup

The setup for the room with up to 16 participants includes:

  • Large poster of the Agile framework to be used visible on the wall
  • Several workstations arranged in cafe seating available for multiple table groups

Agile 101 Part 2 Workshop Setup

Connections

Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:

  1. Introduction and orientation of the approach:
    1. Team self selection
    2. Team name poster and workstation setup

Concepts and Concrete Practice

  1. Start with building a Product Backlog and release plan together e.g. following the My Sweet 16 Birthday Party exercise
  2. Run through an agile simulation to put the release plan into play e.g. following the Kanban Simulation With Dice or Scrum Simulation With Dice exercise

Closure

  1. Host an overall share back and reflection on the workshop with Debrief Cards if needed

See Also

References