Agile 101 Workshop Syllabus: Difference between revisions

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Provide about '''3 hours''' for the part 1 exercise to get at least 4 iterations or [[Sprints]] done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.
Provide about '''3 hours''' for the part 1 exercise to get at least 4 iterations or [[Sprints]] done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.


===Syllabus===
===Learning Outcomes===


Here is a table of suggested activities mapped to the intended learning outcomes of the session:
Here is a table of the intended learning outcomes of the session:


{| class="wikitable"
{| class="wikitable"
!Topic
!Topic
!Learning Objectives
!Learning Outcomes
!Activity
|-
|-
|Team Definition
|Team Definition
|
|
* Team enablement, definition, purpose and identity
* Team enablement, definition, purpose and identity
|
* [[Team Charter Exercise]]
|-
|-
|Agile Framework
|Agile Framework
|
|
* [[Scrum Framework|Scrum]], [[Kanban Framework|Kanban]] and their application
* [[Scrum Framework|Scrum]], [[Kanban Framework|Kanban]] and their application
|
* [[Build Your Scrum Framework]]
* [[Build Your Kanban Framework]]
|-
|-
|[[Scrum Roles|Agile Roles]]
|[[Scrum Roles|Agile Roles]]
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* Differences between traditional and agile roles
* Differences between traditional and agile roles
* Cross functional and self organising teams
* Cross functional and self organising teams
|
* [[Scrum Roles Exercise]]
|-
|[[Agile Manifesto]]
|
* Principles and values of the Agile movement
|
* [[Agile Manifesto Discussion (Small Group)]]
|-
|[[5 Scrum Values|Scrum Values]]
|
* Values of the Scrum Framework
|
* [[Scrum Values Discussion]]
|-
|[[Empirical vs Predictive Control Processes|Traditional vs Empirical control methods]]
|
* Prediction vs experimentation
|
* [[Marshmallow Challenge]]
|-
|-
|Iterative and Incremental delivery
|Iterative and Incremental delivery
|
|
* How to work with iterations and increments
* How to work with iterations and increments
|
* [[Backlog Strategy (Short Version)]]
* [[Prioritisation Exercise]]
|-
|-
|Sprints, Iterations and Flow
|Sprints and Iterations
|
|
* Limiting the work in progress
* Limiting the work in progress
* Working with constraints
* Working with constraints
* Agile events and activities
* Agile events and activities
|
* [[Sprints Exercise]]
* [[The Dice Game]]
|-
|-
|Iteration Planning
|Iteration Planning
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* Generating impact with iterations
* Generating impact with iterations
* Capacity planning
* Capacity planning
|
* [[Prioritisation Exercise]]
|-
|-
|Product Backlog Refinement
|Product Backlog Refinement
|
|
* Adapting, learning and responding
* Adapting, learning and responding
|
* [[Prioritisation Exercise]]
|-
|Daily Scrum / Daily Standups
|
* Inspecting progress towards the goals
* Adapting in the moment
* Self organising and self managing teams
|
* [[Daily Scrum From Heaven]]
|-
|-
|Sprint Review / Iteration Review
|Sprint Review / Iteration Review
|
|
* Inspecting and adapting the iteration / Sprint output and outcomes
* Inspecting and adapting the iteration / Sprint output and outcomes
|
* [[Feature Fair]]
|-
|-
|Sprint Retrospective / Kaizen
|Sprint Retrospective / Kaizen
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* Inspecting and adapting the process
* Inspecting and adapting the process
* Continuous process improvement
* Continuous process improvement
|
*[[Quadrant Retrospective]]
*[[Plusses & Deltas Retrospective]]
*[[Mood Thermometer Retrospective]]
*[[MDA Retrospective]]
*[[Lego Retrospective]]
*[[Sailboat Retrospective]]
*[[Story Cube Retrospective I]]
|-
|[[Definition of Done]]
|
* Delivering quality
* Improving focus
|
* [[Write Your DoD]]
|-
|-
|Artefacts
|Artefacts
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* Increments
* Increments
* Backlogs
* Backlogs
|
* [[Wedding Planner]]
|-
|-
|[[Agile Estimation|Agile Estimation]]
|[[Agile Estimation|Agile Estimation]]
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* Estimation and metrics techniques
* Estimation and metrics techniques
* Making decisions
* Making decisions
|
* [[Agile Metrics Workshop]]
|-
|-
|}
|}

Revision as of 03:58, 20 May 2022


Part 1 - Agile With LEGO

Part 1 of the Agile 101 workshop is to do a project simulation such as the Lego Island Activity which is always very popular and an entry point into Agile for absolute beginners, technical and non-technical participants. The exercise is fun, engaging and helps understand the mechanics of Agile frameworks such as Scrum as well as what it feels like to be on an agile team, which is highly important.

Agile Simulation Activities

Suggested Agile simulation activities for Part 1:

Timings

Provide about 3 hours for the part 1 exercise to get at least 4 iterations or Sprints done to help orientate and then capitalise on their patterns of behaviour. This also provides for a good comprehensive reflection on the exercise to help cement the learning.

Learning Outcomes

Here is a table of the intended learning outcomes of the session:

Topic Learning Outcomes
Team Definition
  • Team enablement, definition, purpose and identity
Agile Framework
Agile Roles
  • Differences between traditional and agile roles
  • Cross functional and self organising teams
Iterative and Incremental delivery
  • How to work with iterations and increments
Sprints and Iterations
  • Limiting the work in progress
  • Working with constraints
  • Agile events and activities
Iteration Planning
  • Generating impact with iterations
  • Capacity planning
Product Backlog Refinement
  • Adapting, learning and responding
Sprint Review / Iteration Review
  • Inspecting and adapting the iteration / Sprint output and outcomes
Sprint Retrospective / Kaizen
  • Inspecting and adapting the process
  • Continuous process improvement
Artefacts
  • Product Backlog Items
  • Increments
  • Backlogs
Agile Estimation
  • Estimation and metrics techniques
  • Making decisions

See Also

References