Agile 102 Workshop Syllabus: Difference between revisions
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After the practical exercise in the [[Agile 101 Workshop Syllabus|Agile 101 Workshop]], this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts. | After the practical exercise in the [[Agile 101 Workshop Syllabus|Agile 101 Workshop]], this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts. | ||
This workshop sees teams | This workshop sees teams building a [[Scrum Artefacts|Product Backlog]] as a [[Story Mapping|Story Map]] and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of [[Scrum Framework|Scrum]] and make release and scoping decisions to try to get the best possible outcome in the simulation. | ||
===Materials=== | ===Materials=== | ||
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The setup for the room with up to 16 participants includes: | The setup for the room with up to 16 participants includes: | ||
* Large poster of the Agile framework to be used visible on the wall | * Large poster of the Agile framework to be used visible on the wall | ||
* Several workstations arranged in cafe seating available for multiple table groups | * Several workstations arranged in cafe seating available for multiple table groups | ||
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## [[Sprint Retrospective]] or other reflection for the teams to improve how they do things - '''5 mins''' | ## [[Sprint Retrospective]] or other reflection for the teams to improve how they do things - '''5 mins''' | ||
# Overall share back and reflection on the workshop with [[Debrief Cards]] if needed - '''15 mins''' | # Overall share back and reflection on the workshop with [[Debrief Cards]] if needed - '''15 mins''' | ||
==See Also== | ==See Also== | ||
* [[Agile 101 Workshop Syllabus]] | * [[Agile 101 Workshop Syllabus]] | ||
* [[Scrum | * [[Scrum Simulation With Dice]] | ||
==References== | ==References== | ||
* [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019 | * [https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Files%20and%20PDFs/Certifications/Foundational/Foundational_LearningObjectives.pdf Scrum Foundations Learning Objectives], accessed 21 Jan 2019 |
Revision as of 04:51, 17 June 2022
After the practical exercise in the Agile 101 Workshop, this workshop focuses on developing teams' ability to apply some of their experiences to another simulation project, which needs a next level understanding of the Agile concepts.
This workshop sees teams building a Product Backlog as a Story Map and devising a release plan. Finally, the attendees run their release plan through a dice based simulation of Scrum and make release and scoping decisions to try to get the best possible outcome in the simulation.
Materials
- Large poster illustrating the Agile framework for the session such as Scrum for example
- Flip chart paper and markers
- Post-it notes and markers
- A4 spare paper
- Dice, enough for pairs of attendees to be able to throw up to 3 dice
- Release and Sprint burn down charts
- Visible timer to indicate the time left for the activities
- Music playlist and sound system to help play low level music whilst the teams are working
- Debrief Cards
Setup
The setup for the room with up to 16 participants includes:
- Large poster of the Agile framework to be used visible on the wall
- Several workstations arranged in cafe seating available for multiple table groups
Team Workstations
Each team should have setup:
- Poster of their team name and sense of identity
- Flip chart paper for their Backlog or Product Backlog of work
- Flip chart paper for their Iteration or Sprint Backlog
- Agile 102 Instructions
- Table where to work
Timings & Run Sheet
Provide 3 hours for teams to orientate themselves to their project, conduct 4 iterations or Sprints and conclude with a reflection:
- Introduction and orientation of the approach - 15 mins
- Team self selection
- Team name poster and workstation setup
- Run through of the Agile framework poster and how the session is going to run
- 4 x iterations or Sprints - 150 mins:
- Sprint Planning (if using Scrum) - Team decides how long
- Sprint or iteration to do the chosen activities - 25 mins - Including Sprint Planning time (if used)
- Group Sprint Review as a Feature Fair to enable teams to interact, offer feedback and discuss what they have learned - 5 mins
- Sprint Retrospective or other reflection for the teams to improve how they do things - 5 mins
- Overall share back and reflection on the workshop with Debrief Cards if needed - 15 mins
See Also
References
- Scrum Foundations Learning Objectives, accessed 21 Jan 2019