Scrum Master Coaching Syllabus: Difference between revisions

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[[Category:Agile:Articles]][[Category:Agile:Scrum]][[Category:Agile:Certification]][[Category:Agile]]
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Here is a suggested coaching syllabus to cover the [[Scrum Master Learning Objectives]] based upon the Scrum Alliance learning objectives.
Here is a suggested coaching syllabus to cover the [[Scrum Master Learning Objectives]] based upon the Scrum Alliance learning objectives.

Revision as of 02:08, 3 December 2021


Here is a suggested coaching syllabus to cover the Scrum Master Learning Objectives based upon the Scrum Alliance learning objectives.

Session Learning Objective Mapping
Scrum Framework
  • F1.2 Scrum and its Purpose
  • F1.6 Scrum in its Entirety
Scrum Roles
  • F2.1 How Scrum Roles Interact
  • F2.2 Cross Functional and Self Organising Teams
  • 1.1 3 Rights and 5 Responsibilities
  • 1.2 2 Reasons Why Product Owner is one person
  • 1.3 How and why Product Owner has authority over the product
  • 1.4 5 Characteristics of the Development Team
  • 3.1 Define servant leadership
  • 3.2 3 scenarios where Scrum Master acts as servant leader
  • 4.1 3 ways Scrum Master supports the Product Owner
  • 5.1 2 ways Scrum Master removes impediments
  • 5.4 What happens to traditional project management activities
Agile Manifesto
  • F1.1 Scrum and Agile Manifesto
5 Scrum Values
  • F1.3 5 Scrum Values
Empirical vs Predictive Control Processes
  • F1.4 3 Pillars of Empirical Process Control
  • F1.5 Traditional vs Empirical Product Planning
  • 1.5 How Scrum Team increases transparency, inspection and adaptation in the Scrum events
Iterative vs. Incremental
  • F1.7 Iterative and Incremental Approaches
Sprints
  • F3.1 Timeboxing
  • F3.2 5 Scrum Events
Sprint Planning & Product Backlog Refinement
  • F3.1 Timeboxing
  • F3.2 5 Scrum Events
  • F4.3 Product Backlog Refinement
  • F4.4 3 Activities During Product Backlog Refinement
  • 1.6 3 responsibilities of the Scrum roles during events
  • 1.7 Sprint Goal does not change during Sprint
  • 1.10 Activities during Sprint Planning
  • 1.11 Sprint Goals
Daily Scrum
  • F3.1 Timeboxing
  • F3.2 5 Scrum Events
  • 1.6 3 responsibilities of the Scrum roles during events
  • 1.12 3 ways the Daily Scrum differs from a status reporting meeting
Sprint Review
  • F3.1 Timeboxing
  • F3.2 5 Scrum Events
  • 1.6 3 responsibilities of the Scrum roles during events
  • 1.13 3 Activities other than demo in a Sprint Review
  • 1.14 3 outcome from a Sprint Review
Sprint Retrospective
  • F3.1 Timeboxing
  • F3.2 5 Scrum Events
  • 1.6 3 responsibilities of the Scrum roles during events
  • 1.15 2 approaches for a Sprint Retrospective
  • 4.2 2 benefits of Product Owner participating in Sprint Retrospectives
Definition of Done
  • F4.2 Definition of Done
  • 1.8 Outcome of each Sprint
  • 1.9 3 reasons why Increment corresponds to the Definition of Done
  • 1.20 2 risks of weak Definition of Done
  • 1.21 How to create a Definition of Done
  • 1.22 Why multiple teams need to work to the same Definition of Done
Scrum Artefacts
  • F4.1 3 Scrum Artefacts
  • 1.16 3 characteristics of the Product Backlog
  • 1.17 4 attributes of a Product Backlog Item
  • 1.18 3 characteristics of the Sprint Backlog
  • 1.19 How the Sprint Backlog can change preserving the Sprint Goal
Scrum Master As A Facilitator
  • 2.1 3 situations where Scrum Master helps with facilitation
  • 2.2 3 techniques for group decision making
Scrum Master As A Coach
  • 2.3 Teaching, mentoring and coaching differences
  • 2.4 How to apply at least one technique
Adoption of Scrum
  • 3.3 Impacts of time pressure by Product Owner or stakeholders and how to resolve
  • 5.2 3 organisational impediments affecting Scrum teams
  • 5.3 Organisational design change caused by adopting Scrum
Extreme Programming (XP)
  • 3.5 3 development practices
Technical Debt
  • 3.4 Technical Debt

See Also

References