Scrum Master Learning Objectives

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Below are the learning objectives based upon the Scrum Alliance learning objectives for coaching Scrum Masters.

Foundation Learning Objectives

ID Classification Learning Objective Session Mapping
F1.1 Scrum Theory Scrum and Agile Manifesto Agile Manifesto
F1.2 Scrum Theory Scrum and its Purpose Scrum Framework
F1.3 Scrum Theory 5 Scrum Values 5 Scrum Values
F1.4 Scrum Theory 3 Pillars of Empirical Process Control Empirical vs Predictive Control Processes
F1.5 Scrum Theory Traditional vs Empirical Product Planning Empirical vs Predictive Control Processes
F1.6 Scrum Theory Scrum in its Entirety Scrum Framework
F1.7 Scrum Theory Iterative and Incremental Approaches Iterative vs. Incremental
F2.1 Scrum Roles How Scrum Roles Interact Scrum Roles
F2.2 Scrum Roles Cross Functional and Self Organising Teams Scrum Roles
F3.1 Scrum Events Timeboxing
F3.2 Scrum Events 5 Scrum Events
F4.1 Scrum Artefacts 3 Scrum Artefacts
F4.2 Scrum Artefacts Definition of Done Definition of Done
F4.3 Scrum Artefacts Product Backlog Refinement Sprint Planning & Product Backlog Refinement
F4.4 Scrum Events and Artefacts 3 Activities During Product Backlog Refinement Sprint Planning & Product Backlog Refinement

Scrum Master Learning Objectives

ID Classification Learning Objective Session Mapping
1.1 Scrum Roles 3 Rights and 5 Responsibilities Scrum Roles
1.2 Scrum Roles 2 Reasons Why Product Owner is one person Scrum Roles
1.3 Scrum Roles How and why Product Owner has authority over the product Scrum Roles
1.4 Scrum Roles 5 Characteristics of the Development Team Scrum Roles
1.5 Scrum Events & Artefacts How Scrum Team increases transparency, inspection and adaptation in the Scrum events Empirical vs Predictive Control Processes
1.6 Scrum Events & Artefacts 3 responsibilities of the Scrum roles during events
1.7 Sprint and Increment Sprint Goal does not change during Sprint Sprint Planning & Product Backlog Refinement
1.8 Sprint and Increment Outcome of each Sprint Definition of Done
1.9 Sprint and Increment 3 reasons why Increment corresponds to the Definition of Done Definition of Done
1.10 Sprint Planning Activities during Sprint Planning Sprint Planning & Product Backlog Refinement
1.11 Sprint Planning Sprint Goals Sprint Planning & Product Backlog Refinement
1.12 Daily Scrum 3 ways the Daily Scrum differs from a status reporting meeting Daily Scrum
1.13 Sprint Review 3 Activities other than demo in a Sprint Review Sprint Review
1.14 Sprint Review 3 outcome from a Sprint Review Sprint Review
1.15 Sprint Retrospective 2 approaches for a Sprint Retrospective Sprint Retrospective
1.16 Product Backlog 3 characteristics of the Product Backlog Scrum Artefacts
1.17 Product Backlog 4 attributes of a Product Backlog Item Scrum Artefacts
1.18 Sprint Backlog 3 characteristics of the Sprint Backlog Scrum Artefacts
1.19 Sprint Backlog How the Sprint Backlog can change preserving the Sprint Goal Scrum Artefacts
1.20 Definition of “Done” 2 risks of weak Definition of Done Definition of Done
1.21 Definition of “Done” How to create a Definition of Done Definition of Done
1.22 Definition of “Done” Why multiple teams need to work to the same Definition of Done Definition of Done
2.1 Facilitation 3 situations where Scrum Master helps with facilitation Scrum Master As A Facilitator
2.2 Facilitation 3 techniques for group decision making Scrum Master As A Facilitator
2.3 Coaching Teaching, mentoring and coaching differences Scrum Master As A Coach
2.4 Coaching How to apply at least one technique Scrum Master As A Coach
3.1 Scrum Master as Servant-Leader Define servant leadership Scrum Roles
3.2 Scrum Master as Servant-Leader 3 scenarios where Scrum Master acts as servant leader Scrum Roles
3.3 Scrum Master as Servant-Leader Impacts of time pressure by Product Owner or stakeholders and how to resolve Adoption of Scrum
3.4 Scrum Master as Servant-Leader Technical Debt Technical Debt
3.5 Scrum Master as Servant-Leader 3 development practices Extreme Programming (XP)
4.1 Service to the Product Owner 3 ways Scrum Master supports the Product Owner Scrum Roles
4.2 Service to the Product Owner 2 benefits of Product Owner participating in Sprint Retrospectives Sprint Retrospective
5.1 Impediment Removal 2 ways Scrum Master removes impediments Scrum Roles
5.2 Impediment Removal 3 organisational impediments affecting Scrum teams Adoption of Scrum
5.3 Coaching the Organisation Organisational design change caused by adopting Scrum Adoption of Scrum
5.4 Coaching the Organisation What happens to traditional project management activities Scrum Roles

See Also

References