Backlog Strategy: Difference between revisions
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==Equipment== | ==Equipment== | ||
* [[ | * [[Media:stories.pdf|user story templates]] | ||
* [[ | * [[Media:headers.pdf|header templates]] | ||
* [[ | * [[Media:sprint_goals.pdf|sprint goal templates]] | ||
* [[ | * [[Backlog Strategy Archetypes|archetypes]] templates | ||
* [[ | * [[Media:Product_Owner_Strategy_Canvas.pdf|strategy canvasses]] | ||
* scissors | * scissors | ||
* post-it notes | * post-it notes | ||
Line 19: | Line 19: | ||
* 5 x dice per team | * 5 x dice per team | ||
* flip chart paper and markers | * flip chart paper and markers | ||
[[File:Backlog_Strategy.jpg|500px|Backlog Strategy Setup]] | |||
==Tasks Part 1: Setting Up The Story Map== | ==Tasks Part 1: Setting Up The Story Map== | ||
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|[[File:Kano_-_Exciter.png|150px|Kano_-_Exciter.png]]||The unexpected value to the customer.<br>“I didn’t expect to get this, but now that I have it, I am more likely to buy your product over a competitor’s.” | |[[File:Kano_-_Exciter.png|150px|Kano_-_Exciter.png]]||The unexpected value to the customer.<br>“I didn’t expect to get this, but now that I have it, I am more likely to buy your product over a competitor’s.” | ||
|} | |} | ||
==See Also== | |||
* [[Sprint Planning & Product Backlog Refinement]] | |||
* [[Product Backlog Refinement]] | |||
* [[Story Mapping]] | |||
* [[Product Owner]] | |||
* [[Purpose & Strategy]] | |||
* [[Evolutionary Strategy]] | |||
* [[Release Strategy]] | |||
* [[Strategic Awareness]] | |||
* [[Backlog Strategy Archetypes]] |
Latest revision as of 05:50, 3 December 2018
Outcomes
This exercise provides an opportunity to increase your awareness of the challenges and dynamics present in a product or project, and how you can implement a strategy to aid the successful delivery.
The exercise provides several scenarios and accompanying product backlogs with items that are used to create a story map, which is then enhanced and arranged with respect to defined archetypes in order to provide a better outcome. The latter part of the workshop finishes with a brief simulation to test the new approaches and a debrief to reflect on the observations of the exercise.
Timings
- Allow 90 mins for this exercise.
Equipment
- user story templates
- header templates
- sprint goal templates
- archetypes templates
- strategy canvasses
- scissors
- post-it notes
- sharpies or similar
- 5 x dice per team
- flip chart paper and markers
Tasks Part 1: Setting Up The Story Map
- As a team choose which scenario you would like to tackle
- Read the scenario and the user stories to get familiar with them
- Arrange the user stories, and header templates to form a story map and release plan over several sprints, (check out the diagram of the story map.)
Tasks Part 2: Thinking Holistically
- Work through the Strategy Canvas to identify:
- Your observations of the story map
- Where you think the value in the work is?
- Where are the challenges and risks in the work?
- Are there any dynamics that you can identify that give rise to the challenges and risks?
- Which of the archetypes do you think are appropriate for the scenario and the corresponding Product Backlog?
- How do you think you might implement those archetypes in the Product Backlog?
- Adjust your story map and release plan to implement your chosen archetypes recomposing the content of the sprints to get the best possible outcome
Tasks Part 3: The Simulation
- Throw the dice to simulate a team’s velocity for 1 sprint i.e. 5 x dice = 5 days effort = 1 sprint velocity
- Mark off those items that were completed in the story map for that sprint
- Refine and adjust the story map to reconfigure the release plan with respect to the archetype and items that were not completed in the sprint.
- Repeat throwing the dice and adjusting for the next 5 sprints
Tasks Part 4: The Debrief
- Finally on a sheet of flip chart paper write down what you observed from the exercise and share back with the other teams