Scrum Master Coaching Syllabus: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(7 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Agile:Articles]][[Category:Agile:Scrum]][[Category:Agile:Certification]][[Category:Agile]] | [[Category:Agile:Articles]][[Category:Agile:Scrum]][[Category:Agile:Coaching]][[Category:Agile:Certification]][[Category:Agile]] | ||
Here is a suggested coaching syllabus to cover the [[Scrum Master Learning Objectives]] based upon the Scrum Alliance learning objectives. | Here is a suggested coaching syllabus to cover the [[Scrum Master Learning Objectives]] based upon the Scrum Alliance learning objectives. | ||
Line 9: | Line 9: | ||
|[[Scrum Framework]] | |[[Scrum Framework]] | ||
| | | | ||
* F1.2 - Scrum and its Purpose | |||
* F1.6 - Scrum in its Entirety | |||
|- | |- | ||
|[[Scrum Roles]] | |[[Scrum Roles]] | ||
| | | | ||
* F2.1 - How Scrum Roles Interact | |||
* F2.2 - Cross Functional and Self Organising Teams | |||
* 1.1 - 3 Rights and 5 Responsibilities | |||
* 1.2 - 2 Reasons Why Product Owner is one person | |||
* 1.3 - How and why Product Owner has authority over the product | |||
* 1.4 - 5 Characteristics of the Development Team | |||
* 3.1 - Define servant leadership | |||
* 3.2 - 3 scenarios where Scrum Master acts as servant leader | |||
* 4.1 - 3 ways Scrum Master supports the Product Owner | |||
* 5.1 - 2 ways Scrum Master removes impediments | |||
* 5.4 - What happens to traditional project management activities | |||
|- | |- | ||
|[[Agile Manifesto]] | |[[Agile Manifesto]] | ||
| | | | ||
* F1.1 - Scrum and Agile Manifesto | |||
|- | |- | ||
|[[5 Scrum Values]] | |[[5 Scrum Values]] | ||
| | | | ||
* F1.3 - 5 Scrum Values | |||
|- | |- | ||
|[[Empirical vs Predictive Control Processes]] | |[[Empirical vs Predictive Control Processes]] | ||
| | | | ||
* F1.4 - 3 Pillars of Empirical Process Control | |||
* F1.5 - Traditional vs Empirical Product Planning | |||
* 1.5 - How Scrum Team increases transparency, inspection and adaptation in the Scrum events | |||
|- | |- | ||
|[[Sprints]] | |[[Sprints]] | ||
| | | | ||
* F3.1 - Timeboxing | |||
* F3.2 - 5 Scrum Events | |||
|- | |- | ||
|[[Sprint Planning & Product Backlog Refinement]] | |[[Sprint Planning & Product Backlog Refinement]] | ||
| | | | ||
* F3.1 - Timeboxing | |||
* F3.2 - 5 Scrum Events | |||
* F4.3 - Product Backlog Refinement | |||
* F4.4 - 3 Activities During Product Backlog Refinement | |||
* 1.6 - 3 responsibilities of the Scrum roles during events | |||
* 1.7 - Sprint Goal does not change during Sprint | |||
* 1.10 - Activities during Sprint Planning | |||
* 1.11 - Sprint Goals | |||
|- | |- | ||
|[[Daily Scrum]] | |[[Daily Scrum]] | ||
| | | | ||
* F3.1 - Timeboxing | |||
* F3.2 - 5 Scrum Events | |||
* 1.6 - 3 responsibilities of the Scrum roles during events | |||
* 1.12 - 3 ways the Daily Scrum differs from a status reporting meeting | |||
|- | |- | ||
| | | | ||
*[[Sprint Review]] | |||
*[[Sprint Retrospective]] | |||
| | |||
* F3.1 - Timeboxing | |||
* F3.2 - 5 Scrum Events | |||
* 1.6 - 3 responsibilities of the Scrum roles during events | |||
* 1.13 - 3 Activities other than demo in a Sprint Review | |||
* 1.14 - 3 outcome from a Sprint Review | |||
* 1.15 - 2 approaches for a Sprint Retrospective | |||
* 4.2 - 2 benefits of Product Owner participating in Sprint Retrospectives | |||
|- | |- | ||
|[[ | |[[Scrum Artefacts]] | ||
| | | | ||
* F4.1 - 3 Scrum Artefacts | |||
* 1.16 - 3 characteristics of the Product Backlog | |||
* 1.17 - 4 attributes of a Product Backlog Item | |||
* 1.18 - 3 characteristics of the Sprint Backlog | |||
* 1.19 - How the Sprint Backlog can change preserving the Sprint Goal | |||
|- | |- | ||
|[[ | |[[Iterative vs. Incremental]] | ||
| | | | ||
* F1.7 - Iterative and Incremental Approaches | |||
|- | |- | ||
|[[ | |[[Definition of Done]] | ||
| | | | ||
* F4.2 - Definition of Done | |||
* 1.8 - Outcome of each Sprint | |||
* 1.9 - 3 reasons why Increment corresponds to the Definition of Done | |||
* 1.20 - 2 risks of weak Definition of Done | |||
* 1.21 - How to create a Definition of Done | |||
* 1.22 - Why multiple teams need to work to the same Definition of Done | |||
|- | |- | ||
|[[Scrum Master As A Facilitator]] | |[[Scrum Master As A Facilitator]] | ||
| | | | ||
* 2.1 - 3 situations where Scrum Master helps with facilitation | |||
* 2.2 - 3 techniques for group decision making | |||
|- | |- | ||
|[[Scrum Master As A Coach]] | |[[Scrum Master As A Coach]] | ||
| | | | ||
* 2.3 - Teaching, mentoring and coaching differences | |||
* 2.4 - How to apply at least one technique | |||
|- | |- | ||
|[[ | |[[Adoption of Scrum]] | ||
| | | | ||
* 3.3 - Impacts of time pressure by Product Owner or stakeholders and how to resolve | |||
* 5.2 - 3 organisational impediments affecting Scrum teams | |||
* 5.3 - Organisational design change caused by adopting Scrum | |||
|- | |- | ||
|[[Extreme Programming (XP)]] | |[[Extreme Programming (XP)]] | ||
| | | | ||
* 3.5 - 3 development practices | |||
|- | |||
|[[Technical Debt]] | |||
| | |||
* 3.4 - Technical Debt | |||
|} | |} | ||
==See Also== | ==See Also== | ||
* [[Scrum Master Workshop Syllabus]] | |||
* [[Scrum Master Learning Objectives]] | * [[Scrum Master Learning Objectives]] | ||
* [[Scrum Framework]] | * [[Scrum Framework]] |
Latest revision as of 23:50, 26 October 2022
Here is a suggested coaching syllabus to cover the Scrum Master Learning Objectives based upon the Scrum Alliance learning objectives.
Session | Learning Objective Mapping |
---|---|
Scrum Framework |
|
Scrum Roles |
|
Agile Manifesto |
|
5 Scrum Values |
|
Empirical vs Predictive Control Processes |
|
Sprints |
|
Sprint Planning & Product Backlog Refinement |
|
Daily Scrum |
|
| |
Scrum Artefacts |
|
Iterative vs. Incremental |
|
Definition of Done |
|
Scrum Master As A Facilitator |
|
Scrum Master As A Coach |
|
Adoption of Scrum |
|
Extreme Programming (XP) |
|
Technical Debt |
|