Scrum Master Coaching Syllabus: Difference between revisions

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|[[Scrum Framework]]
|[[Scrum Framework]]
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* F1.2 Scrum and its Purpose
* F1.2 - Scrum and its Purpose
* F1.6 Scrum in its Entirety
* F1.6 - Scrum in its Entirety
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|[[Scrum Roles]]
|[[Scrum Roles]]
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* F2.1 How Scrum Roles Interact
* F2.1 - How Scrum Roles Interact
* F2.2 Cross Functional and Self Organising Teams
* F2.2 - Cross Functional and Self Organising Teams
* 1.1 3 Rights and 5 Responsibilities
* 1.1 - 3 Rights and 5 Responsibilities
* 1.2 2 Reasons Why Product Owner is one person
* 1.2 - 2 Reasons Why Product Owner is one person
* 1.3 How and why Product Owner has authority over the product
* 1.3 - How and why Product Owner has authority over the product
* 1.4 5 Characteristics of the Development Team
* 1.4 - 5 Characteristics of the Development Team
* 3.1 Define servant leadership
* 3.1 - Define servant leadership
* 3.2 3 scenarios where Scrum Master acts as servant leader
* 3.2 - 3 scenarios where Scrum Master acts as servant leader
* 4.1 3 ways Scrum Master supports the Product Owner
* 4.1 - 3 ways Scrum Master supports the Product Owner
* 5.1 2 ways Scrum Master removes impediments
* 5.1 - 2 ways Scrum Master removes impediments
* 5.4 What happens to traditional project management activities
* 5.4 - What happens to traditional project management activities
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|[[Agile Manifesto]]
|[[Agile Manifesto]]
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* F1.1 Scrum and Agile Manifesto
* F1.1 - Scrum and Agile Manifesto
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|[[5 Scrum Values]]
|[[5 Scrum Values]]
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* F1.3 5 Scrum Values
* F1.3 - 5 Scrum Values
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|[[Empirical vs Predictive Control Processes]]
|[[Empirical vs Predictive Control Processes]]
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* F1.4 3 Pillars of Empirical Process Control
* F1.4 - 3 Pillars of Empirical Process Control
* F1.5 Traditional vs Empirical Product Planning
* F1.5 - Traditional vs Empirical Product Planning
* 1.5 How Scrum Team increases transparency, inspection and adaptation in the Scrum events
* 1.5 - How Scrum Team increases transparency, inspection and adaptation in the Scrum events
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|[[Iterative vs. Incremental]]
|[[Iterative vs. Incremental]]
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* F1.7 Iterative and Incremental Approaches
* F1.7 - Iterative and Incremental Approaches
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|[[Sprints]]
|[[Sprints]]
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* F3.1 Timeboxing
* F3.1 - Timeboxing
* F3.2 5 Scrum Events
* F3.2 - 5 Scrum Events
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|[[Sprint Planning & Product Backlog Refinement]]
|[[Sprint Planning & Product Backlog Refinement]]
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* F3.1 Timeboxing
* F3.1 - Timeboxing
* F3.2 5 Scrum Events
* F3.2 - 5 Scrum Events
* F4.3 Product Backlog Refinement
* F4.3 - Product Backlog Refinement
* F4.4 3 Activities During Product Backlog Refinement
* F4.4 - 3 Activities During Product Backlog Refinement
* 1.6 3 responsibilities of the Scrum roles during events
* 1.6 - 3 responsibilities of the Scrum roles during events
* 1.7 Sprint Goal does not change during Sprint
* 1.7 - Sprint Goal does not change during Sprint
* 1.10 Activities during Sprint Planning
* 1.10 - Activities during Sprint Planning
* 1.11 Sprint Goals
* 1.11 - Sprint Goals
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|[[Daily Scrum]]
|[[Daily Scrum]]
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* F3.1 Timeboxing
* F3.1 - Timeboxing
* F3.2 5 Scrum Events
* F3.2 - 5 Scrum Events
* 1.6 3 responsibilities of the Scrum roles during events
* 1.6 - 3 responsibilities of the Scrum roles during events
* 1.12 3 ways the Daily Scrum differs from a status reporting meeting
* 1.12 - 3 ways the Daily Scrum differs from a status reporting meeting
|-
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|[[Sprint Review]]
|[[Sprint Review]]
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* F3.1 Timeboxing
* F3.1 - Timeboxing
* F3.2 5 Scrum Events
* F3.2 - 5 Scrum Events
* 1.6 3 responsibilities of the Scrum roles during events
* 1.6 - 3 responsibilities of the Scrum roles during events
* 1.13 3 Activities other than demo in a Sprint Review
* 1.13 - 3 Activities other than demo in a Sprint Review
* 1.14 3 outcome from a Sprint Review
* 1.14 - 3 outcome from a Sprint Review
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|[[Sprint Retrospective]]
|[[Sprint Retrospective]]
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* F3.1 Timeboxing
* F3.1 - Timeboxing
* F3.2 5 Scrum Events
* F3.2 - 5 Scrum Events
* 1.6 3 responsibilities of the Scrum roles during events
* 1.6 - 3 responsibilities of the Scrum roles during events
* 1.15 2 approaches for a Sprint Retrospective
* 1.15 - 2 approaches for a Sprint Retrospective
* 4.2 2 benefits of Product Owner participating in Sprint Retrospectives
* 4.2 - 2 benefits of Product Owner participating in Sprint Retrospectives
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|[[Definition of Done]]
|[[Definition of Done]]
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* F4.2 Definition of Done
* F4.2 - Definition of Done
* 1.8 Outcome of each Sprint
* 1.8 - Outcome of each Sprint
* 1.9 3 reasons why Increment corresponds to the Definition of Done
* 1.9 - 3 reasons why Increment corresponds to the Definition of Done
* 1.20 2 risks of weak Definition of Done
* 1.20 - 2 risks of weak Definition of Done
* 1.21 How to create a Definition of Done
* 1.21 - How to create a Definition of Done
* 1.22 Why multiple teams need to work to the same Definition of Done
* 1.22 - Why multiple teams need to work to the same Definition of Done
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|[[Scrum Artefacts]]
|[[Scrum Artefacts]]
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* F4.1 3 Scrum Artefacts
* F4.1 - 3 Scrum Artefacts
* 1.16 3 characteristics of the Product Backlog
* 1.16 - 3 characteristics of the Product Backlog
* 1.17 4 attributes of a Product Backlog Item
* 1.17 - 4 attributes of a Product Backlog Item
* 1.18 3 characteristics of the Sprint Backlog
* 1.18 - 3 characteristics of the Sprint Backlog
* 1.19 How the Sprint Backlog can change preserving the Sprint Goal
* 1.19 - How the Sprint Backlog can change preserving the Sprint Goal
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|[[Scrum Master As A Facilitator]]
|[[Scrum Master As A Facilitator]]
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* 2.1 3 situations where Scrum Master helps with facilitation
* 2.1 - 3 situations where Scrum Master helps with facilitation
* 2.2 3 techniques for group decision making
* 2.2 - 3 techniques for group decision making
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|[[Scrum Master As A Coach]]
|[[Scrum Master As A Coach]]
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* 2.3 Teaching, mentoring and coaching differences
* 2.3 - Teaching, mentoring and coaching differences
* 2.4 How to apply at least one technique
* 2.4 - How to apply at least one technique
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|[[Adoption of Scrum]]
|[[Adoption of Scrum]]
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* 3.3 Impacts of time pressure by Product Owner or stakeholders and how to resolve
* 3.3 - Impacts of time pressure by Product Owner or stakeholders and how to resolve
* 5.2 3 organisational impediments affecting Scrum teams
* 5.2 - 3 organisational impediments affecting Scrum teams
* 5.3 Organisational design change caused by adopting Scrum
* 5.3 - Organisational design change caused by adopting Scrum
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|[[Extreme Programming (XP)]]
|[[Extreme Programming (XP)]]
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* 3.5 3 development practices
* 3.5 - 3 development practices
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|[[Technical Debt]]
|[[Technical Debt]]
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* 3.4 Technical Debt
* 3.4 - Technical Debt
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Revision as of 03:35, 15 March 2022


Here is a suggested coaching syllabus to cover the Scrum Master Learning Objectives based upon the Scrum Alliance learning objectives.

Session Learning Objective Mapping
Scrum Framework
  • F1.2 - Scrum and its Purpose
  • F1.6 - Scrum in its Entirety
Scrum Roles
  • F2.1 - How Scrum Roles Interact
  • F2.2 - Cross Functional and Self Organising Teams
  • 1.1 - 3 Rights and 5 Responsibilities
  • 1.2 - 2 Reasons Why Product Owner is one person
  • 1.3 - How and why Product Owner has authority over the product
  • 1.4 - 5 Characteristics of the Development Team
  • 3.1 - Define servant leadership
  • 3.2 - 3 scenarios where Scrum Master acts as servant leader
  • 4.1 - 3 ways Scrum Master supports the Product Owner
  • 5.1 - 2 ways Scrum Master removes impediments
  • 5.4 - What happens to traditional project management activities
Agile Manifesto
  • F1.1 - Scrum and Agile Manifesto
5 Scrum Values
  • F1.3 - 5 Scrum Values
Empirical vs Predictive Control Processes
  • F1.4 - 3 Pillars of Empirical Process Control
  • F1.5 - Traditional vs Empirical Product Planning
  • 1.5 - How Scrum Team increases transparency, inspection and adaptation in the Scrum events
Iterative vs. Incremental
  • F1.7 - Iterative and Incremental Approaches
Sprints
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
Sprint Planning & Product Backlog Refinement
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
  • F4.3 - Product Backlog Refinement
  • F4.4 - 3 Activities During Product Backlog Refinement
  • 1.6 - 3 responsibilities of the Scrum roles during events
  • 1.7 - Sprint Goal does not change during Sprint
  • 1.10 - Activities during Sprint Planning
  • 1.11 - Sprint Goals
Daily Scrum
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
  • 1.6 - 3 responsibilities of the Scrum roles during events
  • 1.12 - 3 ways the Daily Scrum differs from a status reporting meeting
Sprint Review
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
  • 1.6 - 3 responsibilities of the Scrum roles during events
  • 1.13 - 3 Activities other than demo in a Sprint Review
  • 1.14 - 3 outcome from a Sprint Review
Sprint Retrospective
  • F3.1 - Timeboxing
  • F3.2 - 5 Scrum Events
  • 1.6 - 3 responsibilities of the Scrum roles during events
  • 1.15 - 2 approaches for a Sprint Retrospective
  • 4.2 - 2 benefits of Product Owner participating in Sprint Retrospectives
Definition of Done
  • F4.2 - Definition of Done
  • 1.8 - Outcome of each Sprint
  • 1.9 - 3 reasons why Increment corresponds to the Definition of Done
  • 1.20 - 2 risks of weak Definition of Done
  • 1.21 - How to create a Definition of Done
  • 1.22 - Why multiple teams need to work to the same Definition of Done
Scrum Artefacts
  • F4.1 - 3 Scrum Artefacts
  • 1.16 - 3 characteristics of the Product Backlog
  • 1.17 - 4 attributes of a Product Backlog Item
  • 1.18 - 3 characteristics of the Sprint Backlog
  • 1.19 - How the Sprint Backlog can change preserving the Sprint Goal
Scrum Master As A Facilitator
  • 2.1 - 3 situations where Scrum Master helps with facilitation
  • 2.2 - 3 techniques for group decision making
Scrum Master As A Coach
  • 2.3 - Teaching, mentoring and coaching differences
  • 2.4 - How to apply at least one technique
Adoption of Scrum
  • 3.3 - Impacts of time pressure by Product Owner or stakeholders and how to resolve
  • 5.2 - 3 organisational impediments affecting Scrum teams
  • 5.3 - Organisational design change caused by adopting Scrum
Extreme Programming (XP)
  • 3.5 - 3 development practices
Technical Debt
  • 3.4 - Technical Debt

See Also

References