Scrum Master Coaching Syllabus: Difference between revisions
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* F2.1 How Scrum Roles Interact | * F2.1 How Scrum Roles Interact | ||
* F2.2 Cross Functional and Self Organising Teams | * F2.2 Cross Functional and Self Organising Teams | ||
* 1.1 3 Rights and 5 Responsibilities | |||
* 1.2 2 Reasons Why Product Owner is one person | |||
* 1.3 How and why Product Owner has authority over the product | |||
* 1.4 5 Characteristics of the Development Team | |||
* 3.1 Define servant leadership | |||
* 3.2 3 scenarios where Scrum Master acts as servant leader | |||
* 4.1 3 ways Scrum Master supports the Product Owner | |||
* 5.1 2 ways Scrum Master removes impediments | |||
* 5.4 What happens to traditional project management activities | |||
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|[[Agile Manifesto]] | |[[Agile Manifesto]] | ||
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* F1.4 3 Pillars of Empirical Process Control | * F1.4 3 Pillars of Empirical Process Control | ||
* F1.5 Traditional vs Empirical Product Planning | * F1.5 Traditional vs Empirical Product Planning | ||
* 1.5 How Scrum Team increases transparency, inspection and adaptation in the Scrum events | |||
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|[[Iterative vs. Incremental]] | |[[Iterative vs. Incremental]] | ||
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* F4.3 Product Backlog Refinement | * F4.3 Product Backlog Refinement | ||
* F4.4 3 Activities During Product Backlog Refinement | * F4.4 3 Activities During Product Backlog Refinement | ||
* 1.6 3 responsibilities of the Scrum roles during events | |||
* 1.7 Sprint Goal does not change during Sprint | |||
* 1.10 Activities during Sprint Planning | |||
* 1.11 Sprint Goals | |||
|- | |- | ||
|[[Daily Scrum]] | |[[Daily Scrum]] | ||
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* F3.1 Timeboxing | * F3.1 Timeboxing | ||
* F3.2 5 Scrum Events | * F3.2 5 Scrum Events | ||
* 1.6 3 responsibilities of the Scrum roles during events | |||
* 1.12 3 ways the Daily Scrum differs from a status reporting meeting | |||
|- | |- | ||
|[[Sprint Review]] | |[[Sprint Review]] | ||
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* F3.1 Timeboxing | * F3.1 Timeboxing | ||
* F3.2 5 Scrum Events | * F3.2 5 Scrum Events | ||
* 1.6 3 responsibilities of the Scrum roles during events | |||
* 1.13 3 Activities other than demo in a Sprint Review | |||
* 1.14 3 outcome from a Sprint Review | |||
|- | |- | ||
|[[Sprint Retrospective]] | |[[Sprint Retrospective]] | ||
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* F3.1 Timeboxing | * F3.1 Timeboxing | ||
* F3.2 5 Scrum Events | * F3.2 5 Scrum Events | ||
* 1.6 3 responsibilities of the Scrum roles during events | |||
* 1.15 2 approaches for a Sprint Retrospective | |||
* 4.2 2 benefits of Product Owner participating in Sprint Retrospectives | |||
|- | |- | ||
|[[Definition of Done]] | |[[Definition of Done]] | ||
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* F4.2 Definition of Done | * F4.2 Definition of Done | ||
* 1.8 Outcome of each Sprint | |||
* 1.9 3 reasons why Increment corresponds to the Definition of Done | |||
* 1.20 2 risks of weak Definition of Done | |||
* 1.21 How to create a Definition of Done | |||
* 1.22 Why multiple teams need to work to the same Definition of Done | |||
|- | |- | ||
|[[Scrum Artefacts]] | |[[Scrum Artefacts]] | ||
| | | | ||
* F4.1 3 Scrum Artefacts | * F4.1 3 Scrum Artefacts | ||
* 1.16 3 characteristics of the Product Backlog | |||
* 1.17 4 attributes of a Product Backlog Item | |||
* 1.18 3 characteristics of the Sprint Backlog | |||
* 1.19 How the Sprint Backlog can change preserving the Sprint Goal | |||
|- | |- | ||
|[[Scrum Master As A Facilitator]] | |[[Scrum Master As A Facilitator]] | ||
| | | | ||
* 2.1 3 situations where Scrum Master helps with facilitation | |||
* 2.2 3 techniques for group decision making | |||
|- | |- | ||
|[[Scrum Master As A Coach]] | |[[Scrum Master As A Coach]] | ||
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* 2.3 Teaching, mentoring and coaching differences | |||
* 2.4 How to apply at least one technique | |||
|- | |- | ||
|[[Adoption of Scrum]] | |[[Adoption of Scrum]] | ||
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* 3.3 Impacts of time pressure by Product Owner or stakeholders and how to resolve | |||
* 5.2 3 organisational impediments affecting Scrum teams | |||
* 5.3 Organisational design change caused by adopting Scrum | |||
|- | |- | ||
|[[Extreme Programming (XP)]] | |[[Extreme Programming (XP)]] | ||
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* 3.5 3 development practices | |||
|- | |||
|[[Technical Debt]] | |||
| | |||
* 3.4 Technical Debt | |||
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Revision as of 07:27, 2 December 2021
Here is a suggested coaching syllabus to cover the Scrum Master Learning Objectives based upon the Scrum Alliance learning objectives.
Session | Learning Objective Mapping |
---|---|
Scrum Framework |
|
Scrum Roles |
|
Agile Manifesto |
|
5 Scrum Values |
|
Empirical vs Predictive Control Processes |
|
Iterative vs. Incremental |
|
Sprints |
|
Sprint Planning & Product Backlog Refinement |
|
Daily Scrum |
|
Sprint Review |
|
Sprint Retrospective |
|
Definition of Done |
|
Scrum Artefacts |
|
Scrum Master As A Facilitator |
|
Scrum Master As A Coach |
|
Adoption of Scrum |
|
Extreme Programming (XP) |
|
Technical Debt |
|