Product Owner Learning Objectives: Difference between revisions

From AgileMe
Jump to navigation Jump to search
No edit summary
No edit summary
Line 117: Line 117:
|1.3
|1.3
|Working with Stakeholders
|Working with Stakeholders
|use at least one technique to provide transparency to stakeholders on progress toward goals
|1 technique to provide progress toward goals
|[[]]
|[[]]
|-
|-
|1.4
|1.4
|Working with Stakeholders
|Working with Stakeholders
|list at least three techniques to engage stakeholders to gather information or insights
|3 techniques to engage, gather information and derive insights
|[[]]
|[[]]
|-
|-
|1.5
|1.5
|Product Ownership with Multiple Teams
|Product Ownership with Multiple Teams
|identify at least two ways of overcoming the challenges of being a Product Owner for multiple teams
|2 ways of overcoming challenges when working with multiple teams
|[[]]
|[[]]
|-
|-
|2.1
|2.1
|Describing Purpose and Strategy
|Describing Purpose and Strategy
|practice the creation of a product vision.
|1 way of creating a product vision
|[[]]
|[[]]
|-
|-
|2.2
|2.2
|Describing Purpose and Strategy
|Describing Purpose and Strategy
|list the components of a product plan or forecast with stakeholders
|1 way to create a product plan or forecast with stakeholders
|[[]]
|[[]]
|-
|-
|2.3
|2.3
|Describing Purpose and Strategy
|Describing Purpose and Strategy
|describe how to plan a product release
|1 way to plan a product release
|[[]]
|[[]]
|-
|-
|2.4
|2.4
|Describing Purpose and Strategy
|Describing Purpose and Strategy
|explain at least two approaches to identify small, valuable, and releasable Product Increments
|2 approaches to identify small, valuable, and releasable Product Increments
|[[]]
|[[]]
|-
|-
|3.1
|3.1
|Understanding Customers and Users
|Understanding Customers and Users
|describe why a Product Owner performs discovery and validation work
|Why a Product Owner performs discovery and validation work
|[[]]
|[[]]
|-
|-
|3.2
|3.2
|Understanding Customers and Users
|Understanding Customers and Users
|illustrate at least one approach for segmenting customers and users
|1 approach for segmenting customers and users
|[[]]
|[[]]
|-
|-
|3.3
|3.3
|Understanding Customers and Users
|Understanding Customers and Users
|practice at least one technique to prioritise between conflicting customer (or user) needs
|1 technique to prioritise between conflicting customer (or user) needs
|[[]]
|[[]]
|-
|-
|3.4
|3.4
|Understanding Customers and Users
|Understanding Customers and Users
|describe at least three aspects of product discovery and identify how each contributes to successful product outcomes
|3 aspects of product discovery and how each contributes to successful product outcomes
|[[]]
|[[]]
|-
|-
|3.5
|3.5
|Understanding Customers and Users
|Understanding Customers and Users
|use one technique to describe users and customers: their jobs, activities, pains, and gains
|1 technique to describe users and customers: their jobs, activities, pains, and gains
|[[]]
|[[Empathy Mapping]]
|-
|-
|3.6
|3.6
|Understanding Customers and Users
|Understanding Customers and Users
|list at least three approaches to connect the Development Team directly to customers and users
|3 approaches to connect the Development Team directly to customers and users
|[[]]
|[[]]
|-
|-
|3.7
|3.7
|Understanding Customers and Users
|Understanding Customers and Users
|describe at least three benefits of Development Team direct interactions
|3 benefits of Development Team direct interactions
|[[]]
|[[]]
|-
|-
|4.1
|4.1
|Validating Product Assumptions
|Validating Product Assumptions
|describe how Scrum supports validating product assumptions
|How Scrum supports validating product assumptions
|[[]]
|[[]]
|-
|-
|4.2
|4.2
|Validating Product Assumptions
|Validating Product Assumptions
|describe at least one approach to validate product assumptions by their cost and quality of learning
|1 approach to validate product assumptions by their cost and quality of learning
|[[]]
|[[]]
|-
|-
Line 202: Line 202:
|5.2
|5.2
|Differentiating Outcome and Output
|Differentiating Outcome and Output
|describe at least three attributes of a Product Backlog item that help assess maximizing outcome
|3 attributes of a Product Backlog item that help assess maximising outcome
|[[]]
|[[]]
|-
|-
|5.3
|5.3
|Defining Value
|Defining Value
|define value and list at least two techniques to measure value
|2 techniques to measure value
|[[]]
|[[]]
|-
|-
|5.4
|5.4
|Defining Value
|Defining Value
|describe value from the perspective of at least three different stakeholder groups
|Value from 3 different stakeholder groups
|[[]]
|[[]]
|-
|-
|5.5
|5.5
|Defining Value
|Defining Value
|list at least three terms related to product economics
|3 terms related to product economics
|[[]]
|[[]]
|-
|-
|5.6
|5.6
|Creating and Refining Items
|Creating and Refining Items
|create at least one Product Backlog item that includes description of desired outcome and value
|Create a Product Backlog Item that includes description of desired outcome and value
|[[]]
|[[]]
|-
|-
|5.7
|5.7
|Creating and Refining Items
|Creating and Refining Items
|describe at least one approach to Product Backlog Refinement
|1 approach to Product Backlog Refinement
|[[]]
|[[]]
|-
|-
|5.8
|5.8
|Creating and Refining Items
|Creating and Refining Items
|describe at least three criteria for ordering the Product Backlog
|3 criteria for ordering the Product Backlog
|[[]]
|[[]]
|}
|}

Revision as of 00:37, 15 March 2022

Below are the learning objectives based upon the Scrum Alliance learning objectives for coaching Product Owners.

Foundation Learning Objectives

ID Classification Learning Objective Session Mapping
F1.1 Scrum Theory Scrum and Agile Manifesto Agile Manifesto
F1.2 Scrum Theory Scrum and its Purpose Scrum Framework
F1.3 Scrum Theory 5 Scrum Values 5 Scrum Values
F1.4 Scrum Theory 3 Pillars of Empirical Process Control Empirical vs Predictive Control Processes
F1.5 Scrum Theory Traditional vs Empirical Product Planning Empirical vs Predictive Control Processes
F1.6 Scrum Theory Scrum in its Entirety Scrum Framework
F1.7 Scrum Theory Iterative and Incremental Approaches Iterative vs. Incremental
F2.1 Scrum Roles How Scrum Roles Interact Scrum Roles
F2.2 Scrum Roles Cross Functional and Self Organising Teams Scrum Roles
F3.1 Scrum Events Timeboxing
F3.2 Scrum Events 5 Scrum Events
F4.1 Scrum Artefacts 3 Scrum Artefacts
F4.2 Scrum Artefacts Definition of Done Definition of Done
F4.3 Scrum Artefacts Product Backlog Refinement Sprint Planning & Product Backlog Refinement
F4.4 Scrum Events and Artefacts 3 Activities During Product Backlog Refinement Sprint Planning & Product Backlog Refinement

Product Owner Learning Objectives

ID Classification Learning Objective Session Mapping
1.1 Fundamentals of the Product Owner Role 3 organizational contexts that affect the approach to the Product Owner role Scrum Roles
1.2 Fundamentals of the Product Owner Role 3 anti-patterns that might exist for Product Owners Scrum Roles
1.3 Working with Stakeholders 1 technique to provide progress toward goals [[]]
1.4 Working with Stakeholders 3 techniques to engage, gather information and derive insights [[]]
1.5 Product Ownership with Multiple Teams 2 ways of overcoming challenges when working with multiple teams [[]]
2.1 Describing Purpose and Strategy 1 way of creating a product vision [[]]
2.2 Describing Purpose and Strategy 1 way to create a product plan or forecast with stakeholders [[]]
2.3 Describing Purpose and Strategy 1 way to plan a product release [[]]
2.4 Describing Purpose and Strategy 2 approaches to identify small, valuable, and releasable Product Increments [[]]
3.1 Understanding Customers and Users Why a Product Owner performs discovery and validation work [[]]
3.2 Understanding Customers and Users 1 approach for segmenting customers and users [[]]
3.3 Understanding Customers and Users 1 technique to prioritise between conflicting customer (or user) needs [[]]
3.4 Understanding Customers and Users 3 aspects of product discovery and how each contributes to successful product outcomes [[]]
3.5 Understanding Customers and Users 1 technique to describe users and customers: their jobs, activities, pains, and gains Empathy Mapping
3.6 Understanding Customers and Users 3 approaches to connect the Development Team directly to customers and users [[]]
3.7 Understanding Customers and Users 3 benefits of Development Team direct interactions [[]]
4.1 Validating Product Assumptions How Scrum supports validating product assumptions [[]]
4.2 Validating Product Assumptions 1 approach to validate product assumptions by their cost and quality of learning [[]]
5.1 Differentiating Outcome and Output describe the relationship between outcome and output [[]]
5.2 Differentiating Outcome and Output 3 attributes of a Product Backlog item that help assess maximising outcome [[]]
5.3 Defining Value 2 techniques to measure value [[]]
5.4 Defining Value Value from 3 different stakeholder groups [[]]
5.5 Defining Value 3 terms related to product economics [[]]
5.6 Creating and Refining Items Create a Product Backlog Item that includes description of desired outcome and value [[]]
5.7 Creating and Refining Items 1 approach to Product Backlog Refinement [[]]
5.8 Creating and Refining Items 3 criteria for ordering the Product Backlog [[]]

See Also

References