Story Cube Discovery

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Introduction

Rory's Story Cubes can be used as a metaphor to generate ideas, and what greater way to canvas ideas than in a discovery session, where new features and customer experiences are discovered.

Learning Objectives

  • New ideas and richer customer experiences as a result of using a metaphor

Timings

  • Allow 60 - 90 minutes for this workshop

Materials

Workshop Flow

Connections

Connections part of the activity are intended to enable the attendees to connect with the subject and with each other, and should have more context than “ice breakers” that would otherwise not have any relevance to the subject or context of the workshop.

Activities Description
Test Throws Invite the participants to grab a handful of Story Cubes and check them out, and even throw them a few times to see what happens.

Concepts & Concrete Practice

For a majority of the activities, they will include introducing new concepts and ideas to attendees, and also provide interactive opportunities to practice them and apply the new found knowledge.

Activities Description
Option 1 Throw the story cubes and begin to form a story from the cubes with respect to the customer experience, or customer journey that we want to provide
Option 2 Throw the story cubes and select specific diagrams that represent new features
Write something down Write down the new feature or user journey as it was described either as user stories or backlog items

Conclusions

Conclusion activities enable the attendees to take stock of what they have learnt and how these new ideas can be applied in practice to real world projects.

Activities Description
Review + Adjust Review all of the new features and customer journey that have been produced during the session and adjust as necessary
Close Finish up with a brief summary of what was found