Transitional States of Long Running Agile Teams: Difference between revisions

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Teams that start to use agile approaches and techniques for the first time seem to experience several transition states as their approaches mature and they begin to evolve from reactionary teams into proactive teams.
Teams that start to use agile approaches and techniques for the first time seem to experience several transition states as their approaches mature and they begin to evolve from reactionary teams into proactive teams.
[[File:Transition_States_For_Long_Running_Agile_Teams.jpg|500px|Transition States For Long Running Agile Teams]]


Below are some of the transitional states observed in over 10 teams over a 2 year period, typically in the finance sector.
Below are some of the transitional states observed in over 10 teams over a 2 year period, typically in the finance sector.


==Reactionary State==
==Reactionary State==
When existing teams first start out transitioning to using agile they may well have an inherited backlog of work items, new feature requests and bug fixes. When they first start out they will be dealing with using new agile techniques and practices, learning how to think in a different way and working in a different way such as swarming behaviour or using self organising approaches for example.
When teams first start using agile for the first time it is not uncommon for them to be a little overwhelmed with learning new agile techniques, responding to customer feature requests and matching the organisation expectations with regards performance, especially if there is a belief that the teams will be higher performing now that they are using agile.
 
In addition, there are usually a lot of customer requests being made and organisational demands on the team to start delivering items from the backlog. Often with a renewed expectation that the teams will improve their performance now that they know new tools and new agile ways of working.
 
As a result, it is not uncommon for teams to feel quite overwhelmed with a feeling of being on the "back foot". In this state they are reacting to customer and client requests, reacting to agile coaches or scrum masters, and reacting to themselves as they are trying to make sense of this sensory overload.


In this state, teams are reactionary and are only thinking of the short term as they scramble to meet the demands. During this state it is also common for a loss in confidence in the team, which is to be expected as part of the change, but also the feeling of being so overwhelmed by the additional expectations can take their toll.
This initial state can induce sensory overload on teams who naturally fall into a reactionary mode of working as they jump from one issue to the next to meet the demands. This reactionary thinking may manifest as short term thinking of 1-2 [[Sprints]] ahead at best, practices are quite mechanical as the muscle memory builds, and tension points are experienced when things are not quite right.


Teams will tend to focus on their immediate priorities, work in quite a mechanical way and have a short term horizon as they are living a survival existence.
In this state the Tuckman's model of ''forming'' and ''storming'' seem to rage in the team as they work through the "known knowns" and the organisation focusses on speed of delivery as the main driver for getting things done.
 
This state tends to last for about 6 months as the team begin to establish themselves and get ahead of the backlog. Typical activities tend to include tactical thinking with a short horizon of 1-3 sprints ahead.
 
Interactions with customers can be chaotic and ad-hoc often reacting to the recent stressor or tension point. It can feel that events are happening to you, rather than feeling in control of events.
 
In this state the team are preoccupied with building up their muscle memory and learn new agile techniques.
 
Incidents and issues are usually reacted to often with a high degree of stress and turbulence.
 
In this state the Tuckman's model of storming and forming seem to rage on as they discover who they are and how they can work together to handle the work at hand.
 
dealing with the known knowns in the backlog, with items being quite heavily defined and well understood.
 
The organisation tends to focus mainly on speeding up delivery


==Attentive State==
==Attentive State==
In this state the reactionary storm has passed and teams now begin to  
In this state the reactionary storm has passed and teams now begin to enter a period of calm and ''norming'' in the team with a consistency to their agile rhythms and their work. The backlog feels like it is under control and the known knowns have been largely delivered.
In this state, teams may have matured and proved themselves with some good consistency on how they do their work. The backlog is under control and may well beginning to diminish into a state where the team are beginning to wonder about downsizing.
 
In this state there is usually a calmness about how the team handle work and issues as they begin to build up their strategies to handle most eventualities.
 
The Tuckman's model of norming begins to be experienced as teams begin to reach a consistent flow state and the turbulence previously experienced begins to subside.
 
Interactions with the customer tend to be focussed on known unknowns where there is an awareness of what is needed and why, however the teams will look to learn new techniques such as solution definition techniques to uncover if they have the right solution


The organisation may well start to consider value to market over delivering fast realising that positive customer impact is more valuable than getting rubbish to market faster.
Issues are dealt with objectively and efficiently and the team work cohesively together to get things done.


New skills are learned such as inception workshops, user journey mapping, customer experience and user experience synch up
The wrinkle is that most if not all of the backlog items have pretty much being done by this stage and the team are beginning to touch on an unexplored category of known unknowns. To handle this the team may have to learn new skills that augment and complement their now efficient agile skills in order to understand more about their customers and these new feature requests.


==Proactive State==
New skills and techniques such as [[Story Mapping]], [[Empathy Mapping]] and [[Impact Mapping]] for example may begin to be used as the team try to interact more with their customers first hand and learn more about their needs and what features will resonate with them.
Tucman's model of performing
In this state there is a marked transition as the team begin to learn about how to discover the unknown unknowns with rapid prototyping, [[Design Sprints]], and low fidelity customer testing to try multiple ideas and gain data on which of those ideas resonate strongly.


An experimental approach begins to take shape as the teams begin to get used to trying new ideas.  
There may also be a marked change in the motivations of the wider organisation where previously their "why" of agile was to deliver faster, however, in this transition state the organisation may well begin to think about "value to market" as a more appropriate driver for agile.


Organisations in this state provide a safe environment in which the teams are enabled to experiment and discover the unknown unknowns.  
==Proactive Authoring State==
In this state the team and the organisation have evolved to a ''performing'' operating level that supports each other and efficiently actively collects customer feedback to inform decisions and that "value to market" is the key differentiator.


The strategic thinking is with an evolutionary strategic direction that is constantly refined with customer and technical feedback.
The team now enter a state where the outcomes and next features may not be known and are categorised as unknown unknowns. To solve for this the team may learn more new skills and approaches such as [[Design Sprint]]s and rapid prototyping for example to help them work with customers to find out which features resonate with them on a joint journey of discovery.


The technical stack may well focus on efficiencies with a continuous improvement on automation
Unlike the previous states, the team now actively take the initiative and confidently put forward ideas that are then confirmed, refined or discounted in continual short experimentation loops. The organisation complements this by providing a safe environment in which the team can try new ideas in order to home in on the best possible value to the market.


This state may also entertain market disruption and develop disruptive skillsets and build the confidence necessary to author new ideas into the market.
The organisation may well have a cohesive strategic direction that is tuned, adapted and evolved with customer and technical feedback. This sense of flexibility, space and safety to explore also lay the foundation for disruption in the market, and provides an opportunity to positively influence customer behaviours with new innovations.


==See Also==
==See Also==


==References==
==References==
# Development Sequence In Small Groups, Tuckman B. W., Psychological Bulletin, Vol 63, No. 6, 384-399, 1965

Latest revision as of 05:40, 10 December 2018


Teams that start to use agile approaches and techniques for the first time seem to experience several transition states as their approaches mature and they begin to evolve from reactionary teams into proactive teams.

Transition States For Long Running Agile Teams

Below are some of the transitional states observed in over 10 teams over a 2 year period, typically in the finance sector.

Reactionary State

When teams first start using agile for the first time it is not uncommon for them to be a little overwhelmed with learning new agile techniques, responding to customer feature requests and matching the organisation expectations with regards performance, especially if there is a belief that the teams will be higher performing now that they are using agile.

This initial state can induce sensory overload on teams who naturally fall into a reactionary mode of working as they jump from one issue to the next to meet the demands. This reactionary thinking may manifest as short term thinking of 1-2 Sprints ahead at best, practices are quite mechanical as the muscle memory builds, and tension points are experienced when things are not quite right.

In this state the Tuckman's model of forming and storming seem to rage in the team as they work through the "known knowns" and the organisation focusses on speed of delivery as the main driver for getting things done.

Attentive State

In this state the reactionary storm has passed and teams now begin to enter a period of calm and norming in the team with a consistency to their agile rhythms and their work. The backlog feels like it is under control and the known knowns have been largely delivered.

Issues are dealt with objectively and efficiently and the team work cohesively together to get things done.

The wrinkle is that most if not all of the backlog items have pretty much being done by this stage and the team are beginning to touch on an unexplored category of known unknowns. To handle this the team may have to learn new skills that augment and complement their now efficient agile skills in order to understand more about their customers and these new feature requests.

New skills and techniques such as Story Mapping, Empathy Mapping and Impact Mapping for example may begin to be used as the team try to interact more with their customers first hand and learn more about their needs and what features will resonate with them.

There may also be a marked change in the motivations of the wider organisation where previously their "why" of agile was to deliver faster, however, in this transition state the organisation may well begin to think about "value to market" as a more appropriate driver for agile.

Proactive Authoring State

In this state the team and the organisation have evolved to a performing operating level that supports each other and efficiently actively collects customer feedback to inform decisions and that "value to market" is the key differentiator.

The team now enter a state where the outcomes and next features may not be known and are categorised as unknown unknowns. To solve for this the team may learn more new skills and approaches such as Design Sprints and rapid prototyping for example to help them work with customers to find out which features resonate with them on a joint journey of discovery.

Unlike the previous states, the team now actively take the initiative and confidently put forward ideas that are then confirmed, refined or discounted in continual short experimentation loops. The organisation complements this by providing a safe environment in which the team can try new ideas in order to home in on the best possible value to the market.

The organisation may well have a cohesive strategic direction that is tuned, adapted and evolved with customer and technical feedback. This sense of flexibility, space and safety to explore also lay the foundation for disruption in the market, and provides an opportunity to positively influence customer behaviours with new innovations.

See Also

References

  1. Development Sequence In Small Groups, Tuckman B. W., Psychological Bulletin, Vol 63, No. 6, 384-399, 1965