Empathy Mapping: Difference between revisions

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[[Category:Agile:Articles]][[Category:Agile]][[Category:Agile:Design Sprint]]


Empathy mapping is a quick technique for a team to understand and empathise with customers or users of a service or product and try to understand the perceived impacts. It is usually done in a facilitated group to gain as many perspectives as possible to fill in and complete an empathy map diagram with post-it notes or similar.
Empathy mapping is a quick technique for a team to understand and empathise with customers or users of a service or product and try to understand the perceived impacts. It is usually done in a facilitated group to gain as many perspectives as possible to fill in and complete an empathy map diagram with post-it notes or similar.


[[File:Empathy_Mapping.jpg|500px|Empathy Mapping]]
[[File:Empathy_Maps.jpg|500px|Empathy Mapping]]
   
   
The quadrants range from:
The quadrants range from:
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==See Also==
==See Also==
* [[Customer Research]]
* [[Design Sprint]]
* [[How Might We... Note Taking]]
 
* [[Lightening Talks]]
==References==
* [[Personas]]
# [https://designsprintkit.withgoogle.com Design Sprint Kit], accessed December 2018
* [[User Interviews]]
* [[User Journey Mapping]]
* [[Empathy Exercises & Scenarios]]
* [[Success Metrics]]

Latest revision as of 05:45, 4 December 2018


Empathy mapping is a quick technique for a team to understand and empathise with customers or users of a service or product and try to understand the perceived impacts. It is usually done in a facilitated group to gain as many perspectives as possible to fill in and complete an empathy map diagram with post-it notes or similar.

Empathy Mapping

The quadrants range from:

  • What would a user or customer think and feel whilst using the product or service?
  • What would a user or customer be likely to say and do whilst using the product or service?
  • What would a user or customer likely see whilst using the product or service?
  • What would a user or customer hear whilst using the product or service?
  • What are the fears or pain points a user or customer may have when using the product or service?
  • What are some of the potential gains that a user or customer may have when using the product or service?

Finish up the session with a brief discussion about what the team have learned about their customer segment and any deeper insights that they have gained by doing the exercise.

See Also

References

  1. Design Sprint Kit, accessed December 2018